UE 5.7.4 Lumen HWRT Inline RayTracing GPU Page Fault during Streaming / Geometry Lifetime Changes

We are investigating a recurring GPU crash in UE 5.7.4 with Lumen Hardware Ray Tracing using the Inline Ray Tracing path.

The crash occurs inside Lumen HWRT compute shaders, most notably:

LumenRadiosityHardwareRayTracingCS

Nsight Aftermath resolves the shader-side call chain approximately as:

LumenRadiosityHardwareRayTracingCS
    ↓
TraceLumenMinimalRay(...)
    ↓
Inline RayQuery against TLAS
    ↓
triangle hit committed
    ↓
LoadInlineRayTracingTriangleAttributes(...)
    ↓
LoadVertexPositionFloat3(...)
    ↓
SourceBuffer.Load(...)
    ↓
GPU MMU / Page Fault

The relevant shader code is mainly around:

Engine/Shaders/Private/Lumen/LumenHardwareRayTracingCommon.ush

and the Inline Ray Tracing geometry/metadata loading path involves:

Engine/Shaders/Private/RayTracing/TraceRayInlineD3D12.ush

The important part is that the crash happens after the Inline RayQuery has already produced a triangle hit.

The query result is then used to locate the corresponding Inline Ray Tracing metadata record. From that record, UE obtains the bindless Index/Vertex Buffer descriptors required to read the hit geometry.

Conceptually, the failing path is:

TLAS
  ↓
Inline RayQuery hit
  ↓
Instance / Geometry / Primitive information
  ↓
Inline Ray Tracing metadata
  ↓
Bindless VB / IB descriptor
  ↓
LoadVertexPositionFloat3
  ↓
SourceBuffer.Load
  ↓
GPU Page Fault

The crash is more likely to happen during map/level transitions, heavy streaming, World Partition streaming, or geometry lifetime changes.

Our current suspicion is a resource lifetime / residency mismatch.

A stale Inline metadata record alone should normally not be dangerous if no TLAS still references it. The problematic case would be:

an in-flight TLAS can still hit an old geometry
        ↓
the corresponding metadata is still reachable
        ↓
the metadata still contains a VB / IB descriptor
        ↓
but the underlying VB / IB has already been
streamed out / evicted / released / reused
        ↓
SourceBuffer.Load
        ↓
GPU Page Fault

So the main thing we are trying to confirm is whether there is a lifetime gap between:

TLAS → Inline Metadata → Bindless Descriptor → VB/IB Resource

where the underlying geometry resource can become invalid before all GPU work referencing the old TLAS has finished.

We would like to know whether this is a known issue in UE 5.7.4, especially around Lumen Inline HWRT + RT Geometry residency / streaming / lifetime management.