I built the lighting using GPU Lightmass, but I didn’t like the result and couldn’t figure out how to revert it. So I closed the project without saving the changes from the Lightmass build, I unticked the changes that appeared after building the lighting and only saved the objects I actually needed. Now, the project crashes every time I try to open it. Is there anything i can do?
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000028
UnrealEditor_GPULightmass
UnrealEditor_GPULightmassEditor
UnrealEditor_GPULightmassEditor
UnrealEditor_GPULightmassEditor
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
user32
user32
uxtheme
uxtheme
user32
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
user32
ntdll
win32u
UnrealEditor_SlateCore
UnrealEditor_MainFrame
UnrealEditor_MainFrame
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll