[UE 5.7.2] Valley of the Ancient – Enemy never recovers from ragdoll (confirmed not working)

I want to confirm that this is not working in UE 5.7.2.

After further testing:

  • The project loads correctly
  • Assets and actors register normally
  • No crashes or runtime errors
  • Gameplay continues

However, in UE 5.7.2:

  • Enemy characters enter ragdoll correctly
  • But never recover / never play get-up animations
  • They remain permanently in a ragdoll (lying) state

The same project works as expected in UE 5.3.

This appears to be caused by changes in how UE 5.6–5.7 handle:

  • Ragdoll → animation recovery
  • Physics state cleanup
  • CharacterMovement / AnimBP state transitions

At this point, it seems that Valley of the Ancient (an older UE5 sample) no longer functions correctly in UE 5.7.2 without manual modifications.

I would appreciate clarification on:

  • Whether this behavior change is intentional
  • If there is a recommended recovery pattern for ragdoll characters in UE 5.7+
  • Or if this sample is officially considered unsupported in newer versions

Thank you.