I want to confirm that this is not working in UE 5.7.2.
After further testing:
- The project loads correctly
- Assets and actors register normally
- No crashes or runtime errors
- Gameplay continues
However, in UE 5.7.2:
- Enemy characters enter ragdoll correctly
- But never recover / never play get-up animations
- They remain permanently in a ragdoll (lying) state
The same project works as expected in UE 5.3.
This appears to be caused by changes in how UE 5.6–5.7 handle:
- Ragdoll → animation recovery
- Physics state cleanup
- CharacterMovement / AnimBP state transitions
At this point, it seems that Valley of the Ancient (an older UE5 sample) no longer functions correctly in UE 5.7.2 without manual modifications.
I would appreciate clarification on:
- Whether this behavior change is intentional
- If there is a recommended recovery pattern for ragdoll characters in UE 5.7+
- Or if this sample is officially considered unsupported in newer versions
Thank you.