Hello,
We are experiencing crashes related to level streaming while using World Partition in Unreal Engine 5.6.
Details:
- UE version: 5.6
- World system: World Partition
- Project: Blueprint-only
- Crashes occur during level streaming / cell loading
- Editor works fine, crash happens mainly in packaged build
The crash seems to happen when streaming cells load or unload at runtime. We suspect it may be related to actor references, loading order, or streaming timing.
Has anyone encountered similar World Partition streaming crashes in UE 5.6?
Are there known causes or recommended debugging steps to identify which actor or cell causes the crash?
Any advice would be appreciated.
Thank you.
