Hello
I’m importing a usd asset with textures and materials into Unreal via the Interchange Framework. The materials have been defined with a USDPreviewShader and eveything comes in correctly and hooks the textures up to the default shader.
I would however like to create Material Instance and define a Parent Material. This appears to work with FBX imports but with USD these options appear to be overlooked and whatever I define it still loads the default UsdPreviewSurface Material from the Engine folders.
Might i be missing something, or Is this a limitation of a USD import currently? And if so, are there plans to implement this down the line?
Thanks!
Michael