UE 5.6 The Groom import Bug, imported Groom is broken


I have a full hair set in Maya, I converted it to interactive groom , and import it into unreal 5.6, the braid just import apart of the full hair set.

the Pugin and preference setting I already checked so many time…
Can anyone help me with this Bug please? Or just give me some suggestion… any suggestions

Thank you so much