I just uninstalled and installed UE 5.6 from scratch to make sure there were no leftovers from the preview Version.
So I enabled Substrate in the Project
and followed all kinds of Tutorials & the Documentation about creating Glas with Substrate.
- Change Material from Opaque to TranslucentColoredTransmittance (or any other Translucency Mode)
- Enable IOR
- Add a Substrate Slab BSDF Node and connect it to Front Material
- Add a Substrate Transmittance-to-MeanFreePath Node and connect it with SSS MFP (that should, according to the tutorials, already create a transparent look)
- Add a color going into TransmittanceColor
However… Substrate won´t display any nice transparency with the Substrate Flab Approach.
No matter what translucency rendering mode I try, no luck whatsoever.
Also, the colors are not updated in the constant3vector nodes
So I am out of ideas. Can anyone reproduce that OR give me a hint how to make it work?
I followed those tutorials for example, but they all show the same approach anyway: