In UE 5.6, in my PCG graph i’m having trouble using the Get Actor Property Node. It gives an error stating it cannot find the component with the assigned name in the BP. I verified the name was correct in all forms. It was searching in the correct BP as it is in the same BP as the PCG graph i’m making. I assigned a new name to my Static Mesh Component instead of leaving it as the default “StaticMesh” however, when I changed the name it was unable to find it. When I changed the name back, it worked. The name I was trying to do was “SM_Table” and it couldn’t find it. Does anyone have a solution or reason this was happening?