UE 5.6 PCG Get Actor Property not finding Static Mesh Components

In UE 5.6, in my PCG graph i’m having trouble using the Get Actor Property Node. It gives an error stating it cannot find the component with the assigned name in the BP. I verified the name was correct in all forms. It was searching in the correct BP as it is in the same BP as the PCG graph i’m making. I assigned a new name to my Static Mesh Component instead of leaving it as the default “StaticMesh” however, when I changed the name it was unable to find it. When I changed the name back, it worked. The name I was trying to do was “SM_Table” and it couldn’t find it. Does anyone have a solution or reason this was happening?