Hello there,
I have ported my project from UE 5.5 to UE 5.6, since the movies folder does not import it’s content anymore despite the configuration still being correct.
I have tried to reimport the movie files, played with the Packaging settings, used the new and legacy project launcher … Nothing that I tried was successful.
The logs do not mention the missing files and I am a bit lost on what I can do to fix this issue.
Here is a screenshot of my packaging settings:
Any help would be appreciated.
Note: The movies appear correctly in the editor but won’t appear when running the packaged version of the game.
While logging using UnrealPak.exe I see the following references inside the package:
LogPakFile: Display: “RogueLike/Content/Movies/PreMenuVideo.bk2” offset: 46931968, size: 68031555 bytes, sha1: 6E2098AE16B1A4149D6DDB072AE208C5D2584D6E, compression: Oodle.
LogPakFile: Display: “RogueLike/Content/Movies/Shop_Background.bk2” offset: 349546496, size: 52021916 bytes, sha1: 52A07C53348C8C5B69F50195E6CA746273988E9B, compression: Oodle.
Which are the two videos that are not displaying. I do not see any mention of their .uasset that are as well in the Movies folder.