After upgrading a project from UE 5.5 to 5.6, I’m consistently encountering the following warning in the Map Check for any actor that includes a SceneCaptureComponent2D:
MapCheck: Warning: BP_**** Static Mesh Actor has NULL StaticMesh property*
This issue also occurs in a brand-new 5.6 project. Simply placing an actor that has a SceneCaptureComponent2D in the level triggers the same warning.
If I remove the SceneCaptureComponent2D, the warning disappears.
I did not see this warning in 5.5.
Additionally, I noticed that in 5.6, the SceneCaptureComponent2D no longer displays the camera mesh in the Blueprint; it just appears empty.
Has anyone else run into this issue or found a workaround?
The warning appears when I create a new Actor and add a SceneCapture2D component inside its Blueprint.
I then place this new Actor Blueprint in the level.
In my project, I don’t see the camera mesh inside the Blueprint. When I add this new Blueprint to the level, I get the following warning in the Map Check
Yes, I’ve already tried that, verified and reinstalled the entire 5.6 version, but the issue remains. There are no camera meshes, and the warning still appears during map check.
I believe it’s a bug. I’ve already submitted a report, and I’ve seen others mention the same issue, so it’s not just happening in my launcher.
Yeah , you’re right ,I managed to test it properly now, following the video as a reference, and t’s very possible that the missing Static Mesh is the camera mesh that was removed in 5.6, either by mistake or intentionally. As i mentioned before, the camera logic inside the SceneCaptureComponent2D still works, but the mesh is no longer there.
Let me know if you get any response or a workaround for this!!