UE 5.6 MapCheck False "NULL StaticMesh" Warning on SceneCaptureComponent2D

Hello,

After upgrading a project from UE 5.5 to 5.6, I’m consistently encountering the following warning in the Map Check for any actor that includes a SceneCaptureComponent2D:

MapCheck: Warning: BP_**** Static Mesh Actor has NULL StaticMesh property*

This issue also occurs in a brand-new 5.6 project. Simply placing an actor that has a SceneCaptureComponent2D in the level triggers the same warning.

If I remove the SceneCaptureComponent2D, the warning disappears.

I did not see this warning in 5.5.

Additionally, I noticed that in 5.6, the SceneCaptureComponent2D no longer displays the camera mesh in the Blueprint; it just appears empty.

Has anyone else run into this issue or found a workaround?

Thanks in advance!

HI @jbkm6677 ,
I tried to reproduce the issue in my engine but couldn’t get the bug to appear.

I tested by:

  • Creating a project in UE 5.5 and upgrading it to 5.6 and no warning appeared.
  • Creating a brand-new blank project in UE 5.6 and adding a SceneCapture2D and still no warning.

If you’d like, you could share more detailed repro steps and I’d be happy to help you investigate and try to find a solution :grin:

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Hello,
@BRGEzedeRocco

The warning appears when I create a new Actor and add a SceneCapture2D component inside its Blueprint.

I then place this new Actor Blueprint in the level.

In my project, I don’t see the camera mesh inside the Blueprint. When I add this new Blueprint to the level, I get the following warning in the Map Check

Yeah, the mesh camera was removed in 5.6, but the logic is still there. You can add the camera by doing the following:

Go to your Blueprint and Add SceneCaptureComponent2D

Then Add the camera

If you follow this video to create a new Blueprint with SceneCaptureComponent2D, are you getting the same “Null StaticMesh” error?

Also, try verifying your UEFN installation:

  1. Open the Epic Games Launcher.
  2. Go to the Library tab.
  3. Find Unreal Editor for Fortnite.
  4. Click the three dots next to the “Launch” button.
  5. Select Manage, then click Verify Files.

Let me know if that works!!!

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Hello,

Yes, I’ve already tried that, verified and reinstalled the entire 5.6 version, but the issue remains. There are no camera meshes, and the warning still appears during map check.

I believe it’s a bug. I’ve already submitted a report, and I’ve seen others mention the same issue, so it’s not just happening in my launcher.

Here’s a video showing the issue:
https://www.youtube.com/watch?v=8ZvcmTkPfmM

And here’s another report I found on the forums:
SceneCaptureComponent2D

The YouTube video you shared is from about two years ago! XD

Thanks.

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Yeah , you’re right ,I managed to test it properly now, following the video as a reference, and t’s very possible that the missing Static Mesh is the camera mesh that was removed in 5.6, either by mistake or intentionally. As i mentioned before, the camera logic inside the SceneCaptureComponent2D still works, but the mesh is no longer there.

Let me know if you get any response or a workaround for this!!

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Yes, the SceneCaptureComponent2D is working fine and rendering as expected, but a warning appears because the camera mesh was removed.