If make any changed to the landscape and build the nanite data in editor all is ok but in stand alone game all tessellation is gone.
Problem 2, critical
The landscape I made in UE 5.5 after build the nanite it bugged out.
Same happens if make new one from the heightmap the editor exports for us.
After many hours of trials and fails I found out that this happens if the quads of the landscape size is not equal, like 505x505 (default). UE 5.6 exported the heightmap as 820x694.
Due to this also crashes occurs sometimes when go landscape mode.
Exactly The same issue, in 5.5.4; Landscape and everything include water body ocean Plugin work fine but after I switched to 5.6, Project became a nightmare.
same issues here. hope 5.6.1 will solve it.
small landscapes (1 landscape mesh) do work. also larger landscapes seem to work in an open world. not tested with heightmaps.
I can confirm as well that 5.6.1 did not fixed yet this problem. By the looks of things seems this is only going to be fixed in a newer version, not update.
Now it asks all the time to resave the map even if build the landscape and save. Is a like a continue loop.