While i was running my project through VS 2022 and running the DevelopmentEditor mode, while in the Editor i pushed a lighting build and waiting for it to finish when the Editor crashed.
I managed to get all the logs from VS2022 command line, i though i post it here maybe for the devs to help out:
The thread 22604 has exited with code 0 (0x0).
[2025.08.26-23.55.49:606][320]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.50:224][323]LogPSOHitching: Encountered 200 PSO creation hitches so far (71 graphics, 129 compute). 0 of them were precached.
[2025.08.26-23.55.54:533][705]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.54:573][706]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.55:091][735]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.55:120][736]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.55:137][737]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.55:153][738]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.57:679][925]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.57:698][926]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.57:817][931]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.57:843][933]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.59:249][ 38]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.59:261][ 39]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.59:673][ 65]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.59:721][ 68]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.00:413][120]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.00:439][122]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.03:467][352]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.03:493][354]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.09:149][793]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.09:155][793]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.09:165][793]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.09:202][795]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.09:218][795]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.09:236][796]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.09:253][797]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.09:263][798]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.09:268][798]LogD3D12RHI: Creating RTPSO with 241 shaders (1 cached, 0 new) took 103.54 ms. Compile time 97.49 ms, link time 5.91 ms.
[2025.08.26-23.56.09:273][798]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.09:276][798]LogD3D12RHI: Creating RTPSO with 245 shaders (0 cached, 1 new) took 126.92 ms. Compile time 113.55 ms, link time 13.11 ms.
[2025.08.26-23.56.09:281][799]LogD3D12RHI: Creating RTPSO with 241 shaders (1 cached, 0 new) took 79.72 ms. Compile time 62.08 ms, link time 16.93 ms.
[2025.08.26-23.56.09:285][799]LogD3D12RHI: Creating RTPSO with 245 shaders (1 cached, 0 new) took 21.83 ms. Compile time 0.28 ms, link time 19.68 ms.
[2025.08.26-23.56.19:989][638]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.20:028][639]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.23:171][887]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.23:179][887]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.23:207][888]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.23:228][889]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.23:286][889]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.23:287][889]LogD3D12RHI: Creating RTPSO with 242 shaders (1 cached, 0 new) took 80.19 ms. Compile time 66.42 ms, link time 10.37 ms.
[2025.08.26-23.56.23:292][889]LogD3D12RHI: Creating RTPSO with 246 shaders (0 cached, 1 new) took 121.08 ms. Compile time 109.42 ms, link time 11.53 ms.
[2025.08.26-23.56.23:299][889]LogD3D12RHI: Creating RTPSO with 242 shaders (1 cached, 0 new) took 12.35 ms. Compile time 0.07 ms, link time 9.68 ms.
[2025.08.26-23.56.23:304][889]LogD3D12RHI: Creating RTPSO with 242 shaders (1 cached, 0 new) took 75.62 ms. Compile time 51.31 ms, link time 19.05 ms.
[2025.08.26-23.56.23:366][891]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.26:138][ 94]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.26:144][ 94]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.26:161][ 94]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.26:214][ 95]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.26:227][ 96]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.26:239][ 97]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.26:253][ 97]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.26:255][ 97]LogD3D12RHI: Creating RTPSO with 247 shaders (1 cached, 1 new) took 110.21 ms. Compile time 103.48 ms, link time 6.53 ms.
[2025.08.26-23.56.26:258][ 98]LogD3D12RHI: Creating RTPSO with 243 shaders (1 cached, 0 new) took 43.79 ms. Compile time 34.81 ms, link time 8.77 ms.
[2025.08.26-23.56.26:264][ 98]LogD3D12RHI: Creating RTPSO with 247 shaders (2 cached, 0 new) took 35.68 ms. Compile time 21.43 ms, link time 13.95 ms.
[2025.08.26-23.56.26:269][ 98]LogD3D12RHI: Creating RTPSO with 243 shaders (1 cached, 0 new) took 107.29 ms. Compile time 87.88 ms, link time 19.21 ms.
[2025.08.26-23.56.32:328][615]Cmd: SELECT NONE
[2025.08.26-23.56.32:688][642]Cmd: SELECT NONE
[2025.08.26-23.56.40:327][334]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 796.007568
[2025.08.26-23.56.40:476][352]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.08.26-23.56.40:476][352]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 796.147888, Update Interval: 323.403412
[2025.08.26-23.56.43:185][672]LogSlate: Took 0.007461 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2025.08.26-23.56.43:225][672]LightingResults: Warning: BP_ISM_Floor_C_2 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscoreei.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140_1_clr0400.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140_clr0400.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbase_clr0400.dll'. Symbol loading disabled by Include/Exclude setting.
Exception thrown at 0x00007FFA1CB37F7A (KernelBase.dll) in UnrealEditor.exe: 0x04242420 (parameters: 0x0000000031415927, 0x00007FF9EF720000, 0x0000002D8ED76B10).
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\mscorlib\8967064a93c70884749ad00de74dd7a1\mscorlib.ni.dll'.
'UnrealEditor.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\SwarmInterface.dll'.
'UnrealEditor.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\SwarmInterface.dll'.
'UnrealEditor.exe' (Win32): Unloaded 'C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\SwarmInterface.dll'
'UnrealEditor.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\AgentInterface.dll'.
'UnrealEditor.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\AgentInterface.dll'.
'UnrealEditor.exe' (Win32): Unloaded 'C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\AgentInterface.dll'
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrjit.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System\fc7509f3c5d3bef48dfefcb3947d3b56\System.ni.dll'.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Runt73a1fc9d#\aaa69b53b95af36751c110eb136633d8\System.Runtime.Remoting.ni.dll'.
'UnrealEditor.exe' (Win32): Unloaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Runt73a1fc9d#\aaa69b53b95af36751c110eb136633d8\System.Runtime.Remoting.ni.dll'
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Runt73a1fc9d#\aaa69b53b95af36751c110eb136633d8\System.Runtime.Remoting.ni.dll'.
[2025.08.26-23.56.43:362][672]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\Windows.System.Launcher.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Unloaded 'C:\Windows\System32\Windows.System.Launcher.dll'
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\dlnashext.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\Windows.System.Launcher.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Unloaded 'C:\Windows\System32\Windows.System.Launcher.dll'
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\wpdshext.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.26100.4946_none_6ef530c63dc53cfc\GdiPlus.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\Windows.System.Launcher.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Unloaded 'C:\Windows\System32\Windows.System.Launcher.dll'
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\networkexplorer.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\edputil.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\Windows.StateRepositoryPS.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\urlmon.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\iertutil.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\virtdisk.dll'. Symbol loading disabled by Include/Exclude setting.
[2025.08.26-23.56.43:517][672]LogSwarmInterface: [OpenConnection] Connecting to agent ...
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Core\cf9616e40d9e7e4d682f88f6d5725156\System.Core.ni.dll'.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Configuration\5981d875c9b7bffd26ef1ecacb57079c\System.Configuration.ni.dll'.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Xml\712338b74f96d32fc2d4d8d3c14667d5\System.Xml.ni.dll'.
[2025.08.26-23.56.43:558][672]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2025.08.26-23.56.44:615][672]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2025.08.26-23.56.44:615][672]LogSwarmInterface: [TryOpenConnection] Local Process ID is 32640
The thread 21852 has exited with code 0 (0x0).
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\psapi.dll'. Symbol loading disabled by Include/Exclude setting.
[2025.08.26-23.56.55:556][672]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2025.08.26-23.56.55:556][672]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2025.08.26-23.56.55:556][672]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2025.08.26-23.56.55:556][672]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2025.08.26-23.56.55:557][672]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrcompression.dll'. Symbol loading disabled by Include/Exclude setting.
[2025.08.26-23.56.56:465][672]LogEditorBuildUtils: Build time 0:13
The thread 31348 has exited with code 0 (0x0).
The thread 32144 has exited with code 0 (0x0).
[2025.08.26-23.57.10:424][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms
[2025.08.26-23.57.10:848][734]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Levels/Test_Omptimise_Auto1
[2025.08.26-23.57.10:849][734]LogSavePackage: Moving '../../../../../../Users/tanwe/Documents/Unreal Projects/Base 5.6/Saved/Test_Omptimise_Auto1500FC69E444369464B7A60B75CD4425F.tmp' to '../../../../../../Users/tanwe/Documents/Unreal Projects/Base 5.6/Saved/Autosaves/Game/Levels/Test_Omptimise_Auto1.umap'
[2025.08.26-23.57.10:853][734]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Levels/Test_Omptimise' took 0.454
[2025.08.26-23.57.10:853][734]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.454
[2025.08.26-23.57.12:407][776]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms
The thread 31588 has exited with code 0 (0x0).
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\tbs.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Unloaded 'C:\Windows\System32\tbs.dll'
[2025.08.26-23.57.23:562][399]LogD3D12RHI: Starting late shader associations...
[2025.08.26-23.57.23:563][399]LogD3D12RHI: Late shader associations ignored 2358 pipelines based on frame fences
[2025.08.26-23.57.23:657][399]LogD3D12RHI: Created late shader associations, took 94.532700.5ms
[2025.08.26-23.57.23:661][399]LogNvidiaAftermath: Error:
Writing Aftermath dump to: ../../../../../../Users/tanwe/Documents/Unreal Projects/Base 5.6/Saved/Logs/D3D12.0.2025.08.27-01.57.23.nv-gpudmp
Succeeded in writing Aftermath dump file.
Decoding Aftermath GPU Crash:
Device Info:
Status : PageFault
Adapter Reset: False
Engine Reset : True
Page Fault Info:
GPU VA : 0x0000000af2977000
Type : AddressTranslationError
Access : Read
Engine : Graphics
Client : GraphicsProcessingCluster
Resource: <no info>
Marker Data:
No marker info.
Active Shaders:
1 total.
[0]:
! Internal
Type = RayTracing Internal
Hash = 1775920836544
! Failed to get binary hash (2)
JSON Data:
[
{
"Base info": {
"Application name": "unrealeditor.exe",
"Dump date": "Wed Aug 27 01:57:23 2025",
"Dump tick count": 73203718,
"Graphics API": "Direct3D 12",
"PID": 32640
}
},
{
"OS info": {
"Build number": 26100,
"Service pack major version": 0,
"Service pack minor version": 0,
"Windows major version": 10,
"Windows minor version": 0,
"Windows product type": 1
}
},
{
"Display driver info": {
"Version": "580.97"
}
},
{
"Device info": {
"Adapter reset occurred": false,
"Device state": "Error_DMA_PageFault",
"Engine reset occurred": true
}
},
{
"GPU info": {
"Adapter LUID": 87583,
"Adapter name": "TU106-A"
}
},
{
"Page fault info": {
"Access Type": "Read",
"Client": "Graphics Processing Cluster",
"Engine": "Graphics",
"Fault Type": "Failed to translate the virtual address.",
"GPU virtual address": 47019683840
}
},
{
"Shader infos": {
"Info": {
"Ray Tracing Internal Function Label": "",
"Ray Tracing Internal Function Type": "Ray Tracing",
"Shader hash": "N/A",
"Shader name": "ray_tracing_02",
"Shader size": 5504,
"Shader type": "Ray Tracing"
}
}
},
{
"ApplicationName": "UE-Base"
},
{
"ApplicationVersion": "++UE5+Release-5.6-CL-44394996"
},
{
"UserDefined+0": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\r\n<FGenericCrashContext>\r\n<RuntimeProperties>\r\n<CrashVersion>3</CrashVersion>\r\n<ExecutionGuid>103DBD3A4F986FAF9AC3B7B59EB88DF3</ExecutionGuid>\r\n<CrashGUID>UECC-Windows-1712C20F4BE55C831D5302844F920A37_0000</CrashGUID>\r\n<IsEnsure>false</IsEnsure>\r\n<IsStall>false</IsStall>\r\n<IsAssert>false</IsAssert>\r\n<CrashType>GPUCrash</CrashType>\r\n<ErrorMessage>Aftermath crash dump</ErrorMessage>\r\n<CrashReporterMessage></CrashReporterMessage>\r\n<CrashReporterMessage>Attended</CrashReporterMessage>\r\n<ProcessId>32640</ProcessId>\r\n<SecondsSinceStart>956</SecondsSinceStart>\r\n<IsInternalBuild>false</IsInternalBuild>\r\n<IsPerforceBuild>false</IsPerforceBuild>\r\n<IsWithDebugInfo>true</IsWithDebugInfo>\r\n<IsSourceDistribution>false</IsSourceDistribution>\r\n<GameName>UE-Base</GameName>\r\n<ExecutableName>UnrealEditor</ExecutableName>\r\n<BuildConfiguration>Development</BuildConfiguration>\r\n<GameSessionID></GameSessionID>\r\n<PlatformName>WindowsEditor</PlatformName>\r\n<PlatformFullName>WindowsEditor</PlatformFullName>\r\n<PlatformNameIni>Windows</PlatformNameIni>\r\n<EngineMode>Editor</EngineMode>\r\n<EngineModeEx>Dirty</EngineModeEx>\r\n<DeploymentName></DeploymentName>\r\n<EngineVersion>5.6.1-44394996+++UE5+Release-5.6</EngineVersion>\r\n<EngineCompatibleVersion>5.6.1-44394996+++UE5+Release-5.6</EngineCompatibleVersion>\r\n<CommandLine> "C:\\Users\\tanwe\\Documents\\Unreal Projects\\Base 5.6\\Base.uproject" -skipcompile</CommandLine>\r\n<LanguageLCID>9</LanguageLCID>\r\n<AppDefaultLocale>en-NL</AppDefaultLocale>\r\n<BuildVersion>++UE5+Release-5.6-CL-44394996</BuildVersion>\r\n<Symbols>**UE5*Release-5.6-CL-44394996-Win64-Development</Symbols>\r\n<IsUERelease>true</IsUERelease>\r\n<IsRequestingExit>false</IsRequestingExit>\r\n<UserName></UserName>\r\n<BaseDir>C:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/</BaseDir>\r\n<RootDir>C:/Program Files/Epic Games/UE_5.6/</RootDir>\r\n<MachineId>E6D52BCB4B76036E2C630FBB67D03389</MachineId>\r\n<LoginId>e6d52bcb4b76036e2c630fbb67d03389</LoginId>\r\n<EpicAccountId>d2e53eaa12b24a4f9843cf2f7fcec123</EpicAccountId>\r\n<SourceContext></SourceContext>\r\n<UserDescription></UserDescription>\r\n<UserActivityHint>Layout="LevelEditorViewport" Label="Viewport 1" 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},
{
"Active Warps": [
{
"GPU PC Address": "ray_tracing_02 @ 0x00000a80",
"Shader mapping": null,
"Warp count": 5
}
]
},
{
"Faulted Warps": [
{
"Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues, or possibly by a shader compiler bug or shader microcode corruption.",
"Fault Name": "MMU Fault Error",
"Shader GPU PC Address": "ray_tracing_02 @ 0x00000a20",
"Shader mapping": null
}
]
},
{
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}
}
]
D3D12: Removing Device.
[2025.08.26-23.57.26:543][399]LogD3D12RHI: Error: GPU crash detected:
- Device 0 Removed: DXGI_ERROR_DEVICE_HUNG
[2025.08.26-23.57.26:545][399]LogRHI: Error: Active GPU breadcrumbs:
Device 0, Pipeline Graphics: (In: 0x801e35ac, Out: 0x801e35a8)
(ID: 0x801e34f7) [ Active] Frame 19396
(ID: 0x801e34f9) [ Active] SceneRender - ViewFamilies
(ID: 0x801e35e6) [ Active] RenderGraphExecute - /ViewFamilies
(ID: 0x801e3503) [ Active] Scene
(ID: 0x801e3591) [ Finished] BasePass
(ID: 0x801e35fa) [ Finished] ParallelDraw (Index: 0, Num: 1)
(ID: 0x801e359a) [ Finished] ShadowDepths
(ID: 0x801e359b) [ Finished] BuildRenderingCommandsDeferred(Culling=On)
(ID: 0x801e359c) [ Finished] Nanite::Readback
(ID: 0x801e359e) [ Active] RenderDeferredLighting
(ID: 0x801e359f) [ Finished] DiffuseIndirectAndAO
(ID: 0x801e35a0) [ Finished] LumenScreenProbeGather
(ID: 0x801e35a1) [ Finished] UpdateRadianceCaches
(ID: 0x801e35a2) [ Finished] Integrate
(ID: 0x801e35a3) [ Finished] TranslucencyVolumeLighting
(ID: 0x801e35a4) [ Finished] LumenReflections
(ID: 0x801e35a5) [ Finished] InitTranslucencyLightingVolumeTextures
(ID: 0x801e35a6) [ Active] Lights
(ID: 0x801e35a7) [ Active] DirectLighting
(ID: 0x801e35a8) [ Active] BatchedLights
(ID: 0x801e35a9) [ Active] UnbatchedLights
(ID: 0x801e35aa) [ Active] Test_Omptimise.PointLight3
(ID: 0x801e35ab) [ Active] ShadowBatch
(ID: 0x801e35ac) [ Active] Test_Omptimise.PointLight3
(ID: 0x801e35ae) [Not Started] TranslucencyLightingVolume
(ID: 0x801e35af) [Not Started] InjectTranslucencyLightingVolume(View=0)
(ID: 0x801e35b1) [Not Started] FilterTranslucentVolume 64x64x64 Cascades:2
(ID: 0x801e35b5) [Not Started] VolumetricCloud
(ID: 0x801e35b6) [Not Started] VolCloudReconstruction
(ID: 0x801e35b7) [Not Started] TemporalSuperResolution
(ID: 0x801e35b9) [Not Started] SkyAtmosphere
(ID: 0x801e35ba) [Not Started] ExponentialHeightFog
(ID: 0x801e35bc) [Not Started] VolCloudComposeOverScene
(ID: 0x801e35bd) [Not Started] PostRenderOpsFX
(ID: 0x801e35be) [Not Started] FXSystemPostRenderOpaque
(ID: 0x801e35ea) [Not Started] GPUParticles_PostRenderOpaque
(ID: 0x801e35bf) [Not Started] Translucency
(ID: 0x801e35c1) [Not Started] RenderTranslucency
(ID: 0x801e35fb) [Not Started] ParallelDraw (Index: 0, Num: 1)
(ID: 0x801e35cb) [Not Started] PostProcessing
(ID: 0x801e35cc) [Not Started] TemporalSuperResolution(sg.AntiAliasingQuality=3) 1141x824 -> 1194x862
(ID: 0x801e35cd) [Not Started] TextureDownsampleChain
(ID: 0x801e35ce) [Not Started] Bloom
(ID: 0x801e35cf) [Not Started] EditorSelectionOutlines
(ID: 0x801e35d0) [Not Started] OutlineDepth 1194x862
(ID: 0x801e35d1) [Not Started] CompositeEditorPrimitives 1194x862 MSAA=4
(ID: 0x801e35eb) [Not Started] RenderViewEditorPrimitives 1194x862 msaa=4
(ID: 0x801e35f0) [Not Started] RenderViewEditorForegroundPrimitives 1194x862 msaa=4
(ID: 0x801e35ec) [Not Started] RenderViewEditorForegroundTranslucentPrimitives 1194x862 msaa=4
(ID: 0x801e35d3) [Not Started] VirtualTextureUpdate
(ID: 0x801e35d4) [Not Started] Submit Lumen surface cache feedback
(ID: 0x801e35fc) [Not Started] RenderGraphExecute - CanvasRenderThreadScope
(ID: 0x801e3601) [Not Started] RenderGraphExecute - Slate
(ID: 0x801e35fd) [Not Started] SlateUI Title = Base - Unreal Editor
(ID: 0x801e35fe) [Not Started] DrawDebugCanvas
(ID: 0x801e35ff) [Not Started] CanvasFlush
(ID: 0x801e3600) [Not Started] SlateUI Title = <none>
(ID: 0x801e3602) [Not Started] GPUSkinCache_UpdateSkinningBatches
(ID: 0x801e3607) [Not Started] RenderGraphExecute - UpdateAllPrimitiveSceneInfos
(ID: 0x801e3603) [Not Started] UpdateAllPrimitiveSceneInfos
(ID: 0x801e3608) [Not Started] GPUSkinCache_UpdateSkinningBatches
(ID: 0x801e360d) [Not Started] RenderGraphExecute - UpdateAllPrimitiveSceneInfos
(ID: 0x801e3609) [Not Started] UpdateAllPrimitiveSceneInfos
(ID: 0x801e3666) [Not Started] BufferPoolCopyOps
(ID: 0x801e3668) [Not Started] TexturePoolCopyOps
(ID: 0x801e360e) [Not Started] Frame 19397
(ID: 0x801e360f) [Not Started] WorldTick
(ID: 0x801e3610) [Not Started] SendAllEndOfFrameUpdates
(ID: 0x801e3611) [Not Started] SceneRender - ViewFamilies
(ID: 0x801e3612) [Not Started] RayTracingGeometry
(ID: 0x801e3614) [Not Started] GPUSkinCache_UpdateSkinningBatches
(ID: 0x801e363f) [Not Started] ScaleVariableRateShadingTexture
(ID: 0x801e364c) [Not Started] UpdateLumenSceneBuffers
(ID: 0x801e3705) [Not Started] RenderGraphExecute - /ViewFamilies
(ID: 0x801e3619) [Not Started] UpdateDistanceFieldAtlas
(ID: 0x801e361b) [Not Started] Scene
(ID: 0x801e361d) [Not Started] FXSystemPreRender
(ID: 0x801e3706) [Not Started] GPUParticles_PreRender
(ID: 0x801e361e) [Not Started] GPUSceneUpdate
(ID: 0x801e361f) [Not Started] GPUScene.UploadDynamicPrimitiveShaderDataForView
(ID: 0x801e3620) [Not Started] UpdateGPUScene NumPrimitiveDataUploads 4
(ID: 0x801e3622) [Not Started] BuildRenderingCommandsDeferred(Culling=On)
(ID: 0x801e3627) [Not Started] PrePass DDM_AllOpaqueNoVelocity (Forced by Nanite)
(ID: 0x801e370a) [Not Started] ParallelDraw (Index: 0, Num: 3)
(ID: 0x801e3711) [Not Started] ParallelDraw (Index: 1, Num: 3)
(ID: 0x801e3712) [Not Started] ParallelDraw (Index: 2, Num: 3)
(ID: 0x801e3629) [Not Started] RenderVelocities
(ID: 0x801e3713) [Not Started] ParallelDraw (Index: 0, Num: 1)
(ID: 0x801e362b) [Not Started] Nanite::VisBuffer
(ID: 0x801e362c) [Not Started] Nanite::InitContext
(ID: 0x801e362d) [Not Started] Nanite::VisBuffer
(ID: 0x801e362f) [Not Started] Nanite::DrawGeometry
(ID: 0x801e3631) [Not Started] MainPass
(ID: 0x801e3632) [Not Started] InstanceCulling
(ID: 0x801e3633) [Not Started] NodeAndClusterCull
(ID: 0x801e3634) [Not Started] PatchSplit
(ID: 0x801e3635) [Not Started] BuildPreviousOccluderHZB
(ID: 0x801e3636) [Not Started] BuildHZB
(ID: 0x801e3637) [Not Started] PostPass
(ID: 0x801e3638) [Not Started] InstanceCulling
(ID: 0x801e3639) [Not Started] NodeAndClusterCull
(ID: 0x801e363a) [Not Started] PatchSplit
(ID: 0x801e363b) [Not Started] NaniteBasePass
(ID: 0x801e363c) [Not Started] Nanite::EmitDepthTargets
(ID: 0x801e363d) [Not Started] PrepareImageBasedVRS
(ID: 0x801e363e) [Not Started] ContrastAdaptiveShading
(ID: 0x801e3640) [Not Started] HZB
(ID: 0x801e3641) [Not Started] BeginOcclusionTests
(ID: 0x801e370c) [Not Started] BeginOcclusionTests
(ID: 0x801e370d) [Not Started] ViewOcclusionTests 0
(ID: 0x801e370e) [Not Started] ShadowFrustumQueries
(ID: 0x801e370f) [Not Started] GroupedQueries
(ID: 0x801e3710) [Not Started] IndividualQueries
(ID: 0x801e3642) [Not Started] HZB
(ID: 0x801e3643) [Not Started] BuildHZB(ViewId=0)
(ID: 0x801e3644) [Not Started] BuildHZB
(ID: 0x801e3645) [Not Started] ComputeLightGrid
(ID: 0x801e3646) [Not Started] CullLights 18x13x32 NumLights 6 NumCaptures 0
(ID: 0x801e3647) [Not Started] LightFunctionAtlasGeneration
(ID: 0x801e3649) [Not Started] SkyAtmosphereLUTs
(ID: 0x801e364a) [Not Started] CaptureConvolveSkyEnvMap
(ID: 0x801e364b) [Not Started] ConvolutionMip0Face01
(ID: 0x801e364d) [Not Started] LumenSceneUpdate: 125 card captures 0.031M texels
(ID: 0x801e3650) [Not Started] BuildRenderingCommands(Culling=Off)
(ID: 0x801e3651) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3652) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3653) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3654) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3655) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3656) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3657) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3658) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3659) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e365a) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e365b) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e365c) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e365d) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e365e) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e365f) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3660) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3661) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3662) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3663) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3664) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3665) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3667) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3669) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e366a) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e366b) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e366c) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e366d) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e366e) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e366f) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3670) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3671) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3672) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3673) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3674) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3675) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3676) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3677) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3678) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3679) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e367a) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e367b) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e367c) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e367d) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e367e) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e367f) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3680) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3681) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3682) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3683) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3684) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3685) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3686) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3687) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3688) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3689) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e368a) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e368b) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e368c) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e368d) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e368e) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e368f) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3690) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3691) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3692) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3693) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3694) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3695) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3696) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3697) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3698) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e3699) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e369a) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e369b) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e369c) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e369d) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e369e) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e369f) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e36a0) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e36a1) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e36a2) [Not Started] MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
(ID: 0x801e36a3) [Not Started] CopyCardsToSurfaceCache
(ID: 0x801e36a6) [Not Started] RayTracingScene
(ID: 0x801e36a7) [Not Started] LumenSceneLighting
(ID: 0x801e36a8) [Not Started] BuildCardUpdateContext
(ID: 0x801e36a9) [Not Started] DirectLighting
(ID: 0x801e36aa) [Not Started] CullTiles 22 lights
(ID: 0x801e36ab) [Not Started] Light Attenuation ShadowMask
(ID: 0x801e36ac) [Not Started] Offscreen shadows
(ID: 0x801e36ad) [Not Started] Lights
(ID: 0x801e36ae) [Not Started] Radiosity
(ID: 0x801e36af) [Not Started] SkyAtmosphereEditor
(ID: 0x801e36b0) [Not Started] BasePass
(ID: 0x801e3714) [Not Started] ParallelDraw (Index: 0, Num: 3)
(ID: 0x801e3715) [Not Started] ParallelDraw (Index: 1, Num: 3)
(ID: 0x801e3716) [Not Started] ParallelDraw (Index: 2, Num: 3)
(ID: 0x801e36b2) [Not Started] NaniteBasePass
(ID: 0x801e36b3) [Not Started] Nanite::BasePass
(ID: 0x801e36b4) [Not Started] Nanite::ShadeBinning
(ID: 0x801e36b7) [Not Started] EditorPrimitives
(ID: 0x801e3717) [Not Started] ParallelDraw (Index: 0, Num: 1)
(ID: 0x801e36b9) [Not Started] ShadowDepths
(ID: 0x801e36ba) [Not Started] BuildRenderingCommandsDeferred(Culling=On)
(ID: 0x801e36bb) [Not Started] Nanite::Readback
(ID: 0x801e36bd) [Not Started] RenderDeferredLighting
(ID: 0x801e36be) [Not Started] DiffuseIndirectAndAO
(ID: 0x801e36bf) [Not Started] LumenScreenProbeGather
(ID: 0x801e36c0) [Not Started] UpdateRadianceCaches
(ID: 0x801e36c1) [Not Started] Integrate
(ID: 0x801e36c2) [Not Started] TranslucencyVolumeLighting
(ID: 0x801e36c3) [Not Started] LumenReflections
(ID: 0x801e36c4) [Not Started] InitTranslucencyLightingVolumeTextures
(ID: 0x801e36c5) [Not Started] Lights
(ID: 0x801e36c6) [Not Started] DirectLighting
(ID: 0x801e36c7) [Not Started] BatchedLights
(ID: 0x801e36c8) [Not Started] UnbatchedLights
(ID: 0x801e36c9) [Not Started] Test_Omptimise.PointLight3
(ID: 0x801e36ca) [Not Started] ShadowBatch
(ID: 0x801e36cb) [Not Started] Test_Omptimise.PointLight3
(ID: 0x801e36cd) [Not Started] TranslucencyLightingVolume
(ID: 0x801e36ce) [Not Started] InjectTranslucencyLightingVolume(View=0)
(ID: 0x801e36d0) [Not Started] FilterTranslucentVolume 64x64x64 Cascades:2
(ID: 0x801e36d4) [Not Started] VolumetricCloud
(ID: 0x801e36d5) [Not Started] VolCloudReconstruction
(ID: 0x801e36d6) [Not Started] TemporalSuperResolution
(ID: 0x801e36d8) [Not Started] SkyAtmosphere
(ID: 0x801e36d9) [Not Started] ExponentialHeightFog
(ID: 0x801e36db) [Not Started] VolCloudComposeOverScene
(ID: 0x801e36dc) [Not Started] PostRenderOpsFX
(ID: 0x801e36dd) [Not Started] FXSystemPostRenderOpaque
(ID: 0x801e3707) [Not Started] GPUParticles_PostRenderOpaque
(ID: 0x801e36de) [Not Started] Translucency
(ID: 0x801e36e0) [Not Started] RenderTranslucency
(ID: 0x801e3718) [Not Started] ParallelDraw (Index: 0, Num: 1)
(ID: 0x801e36ea) [Not Started] PostProcessing
(ID: 0x801e36eb) [Not Started] TemporalSuperResolution(sg.AntiAliasingQuality=3) 1141x824 -> 1194x862
(ID: 0x801e36ec) [Not Started] TextureDownsampleChain
(ID: 0x801e36ed) [Not Started] Bloom
(ID: 0x801e36ee) [Not Started] EditorSelectionOutlines
(ID: 0x801e36ef) [Not Started] OutlineDepth 1194x862
(ID: 0x801e36f0) [Not Started] CompositeEditorPrimitives 1194x862 MSAA=4
(ID: 0x801e3708) [Not Started] RenderViewEditorPrimitives 1194x862 msaa=4
(ID: 0x801e370b) [Not Started] RenderViewEditorForegroundPrimitives 1194x862 msaa=4
(ID: 0x801e3709) [Not Started] RenderViewEditorForegroundTranslucentPrimitives 1194x862 msaa=4
(ID: 0x801e36f2) [Not Started] VirtualTextureUpdate
(ID: 0x801e36f3) [Not Started] Submit Lumen surface cache feedback
(ID: 0x801e3719) [Not Started] RenderGraphExecute - CanvasRenderThreadScope
(ID: 0x801e371e) [Not Started] RenderGraphExecute - Slate
(ID: 0x801e371a) [Not Started] SlateUI Title = Base - Unreal Editor
(ID: 0x801e371b) [Not Started] DrawDebugCanvas
(ID: 0x801e371c) [Not Started] CanvasFlush
(ID: 0x801e371d) [Not Started] SlateUI Title = <none>
Device 0, Pipeline AsyncCompute: (In: 0x00000000, Out: 0x00000000)
No breadcrumb nodes found for this queue.
[2025.08.26-23.57.26:545][399]LogD3D12RHI: Error: Shader diagnostic messages and asserts:
Device: 0, Queue 3D:
No shader diagnostics found for this queue.
Device: 0, Queue Copy:
No shader diagnostics found for this queue.
Device: 0, Queue Compute:
No shader diagnostics found for this queue.
[2025.08.26-23.57.26:546][399]LogD3D12RHI: Error: PageFault: PageFault at VA GPUAddress "0xAF2977000" (GPU 0)
[2025.08.26-23.57.26:546][399]LogD3D12RHI: Error: PageFault: Last completed frame ID: -1 (cached: 19559) - Current frame ID: 19562
[2025.08.26-23.57.26:546][399]LogD3D12RHI: Error: PageFault: Logging all resource enabled: No
[2025.08.26-23.57.26:546][399]LogD3D12RHI: Error: PageFault: Found 0 active tracked resources in 16.00 MB range of page fault address
[2025.08.26-23.57.26:546][399]LogD3D12RHI: Error: PageFault: Found 0 active heaps containing page fault address
[2025.08.26-23.57.26:546][399]LogD3D12RHI: Error: PageFault: Found 0 released resources containing the page fault address during last 100 frames
[2025.08.26-23.57.26:547][399]LogD3D12RHI: Error: DRED: No breadcrumb head found.
[2025.08.26-23.57.26:547][399]LogD3D12RHI: Error: DRED: No PageFault data.
[2025.08.26-23.57.26:547][399]LogD3D12RHI: Error: Video Memory Stats from frame ID 19561:
[2025.08.26-23.57.26:547][399]LogD3D12RHI: Error: Local Budget: 7238.00 MB
[2025.08.26-23.57.26:547][399]LogD3D12RHI: Error: Local Used: 2972.23 MB
[2025.08.26-23.57.26:547][399]LogD3D12RHI: Error: System Budget: 7487.98 MB
[2025.08.26-23.57.26:547][399]LogD3D12RHI: Error: System Used: 197.21 MB
[2025.08.26-23.57.26:559][399]LogD3D12RHI: Error: GPU Crashed or D3D Device Removed.
Check log for GPU state information.
A GPU mini dump has been written to "../../../../../../Users/tanwe/Documents/Unreal Projects/Base 5.6/Saved/Logs/D3D12.0.2025.08.27-01.57.23.nv-gpudmp".
A breakpoint instruction (__debugbreak() statement or a similar call) was executed in UnrealEditor.exe.