UE 5.6 crash when doing a lighting build.

While i was running my project through VS 2022 and running the DevelopmentEditor mode, while in the Editor i pushed a lighting build and waiting for it to finish when the Editor crashed.

I managed to get all the logs from VS2022 command line, i though i post it here maybe for the devs to help out:

The thread 22604 has exited with code 0 (0x0).
[2025.08.26-23.55.49:606][320]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.50:224][323]LogPSOHitching: Encountered 200 PSO creation hitches so far (71 graphics, 129 compute). 0 of them were precached.
[2025.08.26-23.55.54:533][705]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.54:573][706]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.55:091][735]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.55:120][736]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.55:137][737]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.55:153][738]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.57:679][925]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.57:698][926]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.57:817][931]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.57:843][933]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.59:249][ 38]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.59:261][ 39]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.59:673][ 65]LogRenderer: Using fallback RTPSO
[2025.08.26-23.55.59:721][ 68]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.00:413][120]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.00:439][122]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.03:467][352]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.03:493][354]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.09:149][793]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.09:155][793]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.09:165][793]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.09:202][795]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.09:218][795]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.09:236][796]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.09:253][797]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.09:263][798]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.09:268][798]LogD3D12RHI: Creating RTPSO with 241 shaders (1 cached, 0 new) took 103.54 ms. Compile time 97.49 ms, link time 5.91 ms.
[2025.08.26-23.56.09:273][798]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.09:276][798]LogD3D12RHI: Creating RTPSO with 245 shaders (0 cached, 1 new) took 126.92 ms. Compile time 113.55 ms, link time 13.11 ms.
[2025.08.26-23.56.09:281][799]LogD3D12RHI: Creating RTPSO with 241 shaders (1 cached, 0 new) took 79.72 ms. Compile time 62.08 ms, link time 16.93 ms.
[2025.08.26-23.56.09:285][799]LogD3D12RHI: Creating RTPSO with 245 shaders (1 cached, 0 new) took 21.83 ms. Compile time 0.28 ms, link time 19.68 ms.
[2025.08.26-23.56.19:989][638]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.20:028][639]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.23:171][887]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.23:179][887]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.23:207][888]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.23:228][889]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.23:286][889]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.23:287][889]LogD3D12RHI: Creating RTPSO with 242 shaders (1 cached, 0 new) took 80.19 ms. Compile time 66.42 ms, link time 10.37 ms.
[2025.08.26-23.56.23:292][889]LogD3D12RHI: Creating RTPSO with 246 shaders (0 cached, 1 new) took 121.08 ms. Compile time 109.42 ms, link time 11.53 ms.
[2025.08.26-23.56.23:299][889]LogD3D12RHI: Creating RTPSO with 242 shaders (1 cached, 0 new) took 12.35 ms. Compile time 0.07 ms, link time 9.68 ms.
[2025.08.26-23.56.23:304][889]LogD3D12RHI: Creating RTPSO with 242 shaders (1 cached, 0 new) took 75.62 ms. Compile time 51.31 ms, link time 19.05 ms.
[2025.08.26-23.56.23:366][891]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.26:138][ 94]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.26:144][ 94]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.26:161][ 94]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.26:214][ 95]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.26:227][ 96]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.26:239][ 97]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.26:253][ 97]LogRenderer: Using fallback RTPSO
[2025.08.26-23.56.26:255][ 97]LogD3D12RHI: Creating RTPSO with 247 shaders (1 cached, 1 new) took 110.21 ms. Compile time 103.48 ms, link time 6.53 ms.
[2025.08.26-23.56.26:258][ 98]LogD3D12RHI: Creating RTPSO with 243 shaders (1 cached, 0 new) took 43.79 ms. Compile time 34.81 ms, link time 8.77 ms.
[2025.08.26-23.56.26:264][ 98]LogD3D12RHI: Creating RTPSO with 247 shaders (2 cached, 0 new) took 35.68 ms. Compile time 21.43 ms, link time 13.95 ms.
[2025.08.26-23.56.26:269][ 98]LogD3D12RHI: Creating RTPSO with 243 shaders (1 cached, 0 new) took 107.29 ms. Compile time 87.88 ms, link time 19.21 ms.
[2025.08.26-23.56.32:328][615]Cmd: SELECT NONE
[2025.08.26-23.56.32:688][642]Cmd: SELECT NONE
[2025.08.26-23.56.40:327][334]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 796.007568
[2025.08.26-23.56.40:476][352]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.08.26-23.56.40:476][352]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 796.147888, Update Interval: 323.403412
[2025.08.26-23.56.43:185][672]LogSlate: Took 0.007461 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2025.08.26-23.56.43:225][672]LightingResults: Warning: BP_ISM_Floor_C_2 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscoreei.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140_1_clr0400.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140_clr0400.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbase_clr0400.dll'. Symbol loading disabled by Include/Exclude setting.
Exception thrown at 0x00007FFA1CB37F7A (KernelBase.dll) in UnrealEditor.exe: 0x04242420 (parameters: 0x0000000031415927, 0x00007FF9EF720000, 0x0000002D8ED76B10).
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\mscorlib\8967064a93c70884749ad00de74dd7a1\mscorlib.ni.dll'. 
'UnrealEditor.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\SwarmInterface.dll'. 
'UnrealEditor.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\SwarmInterface.dll'. 
'UnrealEditor.exe' (Win32): Unloaded 'C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\SwarmInterface.dll'
'UnrealEditor.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\AgentInterface.dll'. 
'UnrealEditor.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\AgentInterface.dll'. 
'UnrealEditor.exe' (Win32): Unloaded 'C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\AgentInterface.dll'
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrjit.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System\fc7509f3c5d3bef48dfefcb3947d3b56\System.ni.dll'. 
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Runt73a1fc9d#\aaa69b53b95af36751c110eb136633d8\System.Runtime.Remoting.ni.dll'. 
'UnrealEditor.exe' (Win32): Unloaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Runt73a1fc9d#\aaa69b53b95af36751c110eb136633d8\System.Runtime.Remoting.ni.dll'
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Runt73a1fc9d#\aaa69b53b95af36751c110eb136633d8\System.Runtime.Remoting.ni.dll'. 
[2025.08.26-23.56.43:362][672]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\Windows.System.Launcher.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Unloaded 'C:\Windows\System32\Windows.System.Launcher.dll'
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\dlnashext.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\Windows.System.Launcher.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Unloaded 'C:\Windows\System32\Windows.System.Launcher.dll'
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\wpdshext.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.26100.4946_none_6ef530c63dc53cfc\GdiPlus.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\Windows.System.Launcher.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Unloaded 'C:\Windows\System32\Windows.System.Launcher.dll'
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\networkexplorer.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\edputil.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\Windows.StateRepositoryPS.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\urlmon.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\iertutil.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\virtdisk.dll'. Symbol loading disabled by Include/Exclude setting.
[2025.08.26-23.56.43:517][672]LogSwarmInterface: [OpenConnection] Connecting to agent ...
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Core\cf9616e40d9e7e4d682f88f6d5725156\System.Core.ni.dll'. 
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Configuration\5981d875c9b7bffd26ef1ecacb57079c\System.Configuration.ni.dll'. 
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Xml\712338b74f96d32fc2d4d8d3c14667d5\System.Xml.ni.dll'. 
[2025.08.26-23.56.43:558][672]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2025.08.26-23.56.44:615][672]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2025.08.26-23.56.44:615][672]LogSwarmInterface: [TryOpenConnection] Local Process ID is 32640
The thread 21852 has exited with code 0 (0x0).
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\psapi.dll'. Symbol loading disabled by Include/Exclude setting.
[2025.08.26-23.56.55:556][672]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2025.08.26-23.56.55:556][672]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2025.08.26-23.56.55:556][672]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2025.08.26-23.56.55:556][672]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2025.08.26-23.56.55:557][672]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrcompression.dll'. Symbol loading disabled by Include/Exclude setting.
[2025.08.26-23.56.56:465][672]LogEditorBuildUtils: Build time 0:13
The thread 31348 has exited with code 0 (0x0).
The thread 32144 has exited with code 0 (0x0).
[2025.08.26-23.57.10:424][734]LogUObjectHash: Compacting FUObjectHashTables data took   0.92ms
[2025.08.26-23.57.10:848][734]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Levels/Test_Omptimise_Auto1
[2025.08.26-23.57.10:849][734]LogSavePackage: Moving '../../../../../../Users/tanwe/Documents/Unreal Projects/Base 5.6/Saved/Test_Omptimise_Auto1500FC69E444369464B7A60B75CD4425F.tmp' to '../../../../../../Users/tanwe/Documents/Unreal Projects/Base 5.6/Saved/Autosaves/Game/Levels/Test_Omptimise_Auto1.umap'
[2025.08.26-23.57.10:853][734]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Levels/Test_Omptimise' took 0.454
[2025.08.26-23.57.10:853][734]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.454
[2025.08.26-23.57.12:407][776]LogUObjectHash: Compacting FUObjectHashTables data took   0.92ms
The thread 31588 has exited with code 0 (0x0).
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\tbs.dll'. Symbol loading disabled by Include/Exclude setting.
'UnrealEditor.exe' (Win32): Unloaded 'C:\Windows\System32\tbs.dll'
[2025.08.26-23.57.23:562][399]LogD3D12RHI: Starting late shader associations...
[2025.08.26-23.57.23:563][399]LogD3D12RHI: Late shader associations ignored 2358 pipelines based on frame fences
[2025.08.26-23.57.23:657][399]LogD3D12RHI: Created late shader associations, took 94.532700.5ms
[2025.08.26-23.57.23:661][399]LogNvidiaAftermath: Error: 
Writing Aftermath dump to: ../../../../../../Users/tanwe/Documents/Unreal Projects/Base 5.6/Saved/Logs/D3D12.0.2025.08.27-01.57.23.nv-gpudmp
	Succeeded in writing Aftermath dump file.
Decoding Aftermath GPU Crash:
	Device Info:
		Status       : PageFault
		Adapter Reset: False
		Engine Reset : True
	 Page Fault Info:
		GPU VA  : 0x0000000af2977000
		Type    : AddressTranslationError
		Access  : Read
		Engine  : Graphics
		Client  : GraphicsProcessingCluster
	Resource: <no info>
	Marker Data:
		No marker info.
	Active Shaders:
		1 total.
		[0]:
			! Internal
			Type = RayTracing Internal
			Hash = 1775920836544
			! Failed to get binary hash (2)
	JSON Data:
[
  {
    "Base info": {
      "Application name": "unrealeditor.exe",
      "Dump date": "Wed Aug 27 01:57:23 2025",
      "Dump tick count": 73203718,
      "Graphics API": "Direct3D 12",
      "PID": 32640
    }
  },
  {
    "OS info": {
      "Build number": 26100,
      "Service pack major version": 0,
      "Service pack minor version": 0,
      "Windows major version": 10,
      "Windows minor version": 0,
      "Windows product type": 1
    }
  },
  {
    "Display driver info": {
      "Version": "580.97"
    }
  },
  {
    "Device info": {
      "Adapter reset occurred": false,
      "Device state": "Error_DMA_PageFault",
      "Engine reset occurred": true
    }
  },
  {
    "GPU info": {
      "Adapter LUID": 87583,
      "Adapter name": "TU106-A"
    }
  },
  {
    "Page fault info": {
      "Access Type": "Read",
      "Client": "Graphics Processing Cluster",
      "Engine": "Graphics",
      "Fault Type": "Failed to translate the virtual address.",
      "GPU virtual address": 47019683840
    }
  },
  {
    "Shader infos": {
      "Info": {
        "Ray Tracing Internal Function Label": "",
        "Ray Tracing Internal Function Type": "Ray Tracing",
        "Shader hash": "N/A",
        "Shader name": "ray_tracing_02",
        "Shader size": 5504,
        "Shader type": "Ray Tracing"
      }
    }
  },
  {
    "ApplicationName": "UE-Base"
  },
  {
    "ApplicationVersion": "++UE5+Release-5.6-CL-44394996"
  },
  {
    "UserDefined+0": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\r\n<FGenericCrashContext>\r\n<RuntimeProperties>\r\n<CrashVersion>3</CrashVersion>\r\n<ExecutionGuid>103DBD3A4F986FAF9AC3B7B59EB88DF3</ExecutionGuid>\r\n<CrashGUID>UECC-Windows-1712C20F4BE55C831D5302844F920A37_0000</CrashGUID>\r\n<IsEnsure>false</IsEnsure>\r\n<IsStall>false</IsStall>\r\n<IsAssert>false</IsAssert>\r\n<CrashType>GPUCrash</CrashType>\r\n<ErrorMessage>Aftermath crash dump</ErrorMessage>\r\n<CrashReporterMessage></CrashReporterMessage>\r\n<CrashReporterMessage>Attended</CrashReporterMessage>\r\n<ProcessId>32640</ProcessId>\r\n<SecondsSinceStart>956</SecondsSinceStart>\r\n<IsInternalBuild>false</IsInternalBuild>\r\n<IsPerforceBuild>false</IsPerforceBuild>\r\n<IsWithDebugInfo>true</IsWithDebugInfo>\r\n<IsSourceDistribution>false</IsSourceDistribution>\r\n<GameName>UE-Base</GameName>\r\n<ExecutableName>UnrealEditor</ExecutableName>\r\n<BuildConfiguration>Development</BuildConfiguration>\r\n<GameSessionID></GameSessionID>\r\n<PlatformName>WindowsEditor</PlatformName>\r\n<PlatformFullName>WindowsEditor</PlatformFullName>\r\n<PlatformNameIni>Windows</PlatformNameIni>\r\n<EngineMode>Editor</EngineMode>\r\n<EngineModeEx>Dirty</EngineModeEx>\r\n<DeploymentName></DeploymentName>\r\n<EngineVersion>5.6.1-44394996+++UE5+Release-5.6</EngineVersion>\r\n<EngineCompatibleVersion>5.6.1-44394996+++UE5+Release-5.6</EngineCompatibleVersion>\r\n<CommandLine> &quot;C:\\Users\\tanwe\\Documents\\Unreal Projects\\Base 5.6\\Base.uproject&quot; -skipcompile</CommandLine>\r\n<LanguageLCID>9</LanguageLCID>\r\n<AppDefaultLocale>en-NL</AppDefaultLocale>\r\n<BuildVersion>++UE5+Release-5.6-CL-44394996</BuildVersion>\r\n<Symbols>**UE5*Release-5.6-CL-44394996-Win64-Development</Symbols>\r\n<IsUERelease>true</IsUERelease>\r\n<IsRequestingExit>false</IsRequestingExit>\r\n<UserName></UserName>\r\n<BaseDir>C:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/</BaseDir>\r\n<RootDir>C:/Program Files/Epic Games/UE_5.6/</RootDir>\r\n<MachineId>E6D52BCB4B76036E2C630FBB67D03389</MachineId>\r\n<LoginId>e6d52bcb4b76036e2c630fbb67d03389</LoginId>\r\n<EpicAccountId>d2e53eaa12b24a4f9843cf2f7fcec123</EpicAccountId>\r\n<SourceContext></SourceContext>\r\n<UserDescription></UserDescription>\r\n<UserActivityHint>Layout=&quot;LevelEditorViewport&quot; Label=&quot;Viewport 1&quot; 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Mixer&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;Light Mixer&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;CompositeCore&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;Online Subsystem iOS&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;2.7&quot;,\n\t&quot;FriendlyName&quot;: &quot;Visual Studio Integration Tools&quot;\n}</Plugin>\r\n</EnabledPlugins>\r\n</FGenericCrashContext>\r\n"
  },
  {
    "Active Warps": [
      {
        "GPU PC Address": "ray_tracing_02 @ 0x00000a80",
        "Shader mapping": null,
        "Warp count": 5
      }
    ]
  },
  {
    "Faulted Warps": [
      {
        "Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues, or possibly by a shader compiler bug or shader microcode corruption.",
        "Fault Name": "MMU Fault Error",
        "Shader GPU PC Address": "ray_tracing_02 @ 0x00000a20",
        "Shader mapping": null
      }
    ]
  },
  {
    "Fingerprint": {
      "Hash": 7246722692197672205,
      "Quality": 20
    }
  }
]
D3D12: Removing Device.
[2025.08.26-23.57.26:543][399]LogD3D12RHI: Error: GPU crash detected:
	- Device 0 Removed: DXGI_ERROR_DEVICE_HUNG
[2025.08.26-23.57.26:545][399]LogRHI: Error: Active GPU breadcrumbs:
	Device 0, Pipeline Graphics: (In: 0x801e35ac, Out: 0x801e35a8)
		(ID: 0x801e34f7) [     Active]	Frame 19396
		(ID: 0x801e34f9) [     Active]		SceneRender - ViewFamilies
		(ID: 0x801e35e6) [     Active]			RenderGraphExecute - /ViewFamilies
		(ID: 0x801e3503) [     Active]				Scene
		(ID: 0x801e3591) [   Finished]					BasePass
		(ID: 0x801e35fa) [   Finished]						ParallelDraw (Index: 0, Num: 1)
		(ID: 0x801e359a) [   Finished]					ShadowDepths
		(ID: 0x801e359b) [   Finished]						BuildRenderingCommandsDeferred(Culling=On)
		(ID: 0x801e359c) [   Finished]					Nanite::Readback
		(ID: 0x801e359e) [     Active]					RenderDeferredLighting
		(ID: 0x801e359f) [   Finished]						DiffuseIndirectAndAO
		(ID: 0x801e35a0) [   Finished]							LumenScreenProbeGather
		(ID: 0x801e35a1) [   Finished]								UpdateRadianceCaches
		(ID: 0x801e35a2) [   Finished]								Integrate
		(ID: 0x801e35a3) [   Finished]							TranslucencyVolumeLighting
		(ID: 0x801e35a4) [   Finished]							LumenReflections
		(ID: 0x801e35a5) [   Finished]						InitTranslucencyLightingVolumeTextures
		(ID: 0x801e35a6) [     Active]						Lights
		(ID: 0x801e35a7) [     Active]							DirectLighting
		(ID: 0x801e35a8) [     Active]								BatchedLights
		(ID: 0x801e35a9) [     Active]								UnbatchedLights
		(ID: 0x801e35aa) [     Active]									Test_Omptimise.PointLight3
		(ID: 0x801e35ab) [     Active]										ShadowBatch
		(ID: 0x801e35ac) [     Active]											Test_Omptimise.PointLight3
		(ID: 0x801e35ae) [Not Started]						TranslucencyLightingVolume
		(ID: 0x801e35af) [Not Started]							InjectTranslucencyLightingVolume(View=0)
		(ID: 0x801e35b1) [Not Started]							FilterTranslucentVolume 64x64x64 Cascades:2
		(ID: 0x801e35b5) [Not Started]					VolumetricCloud
		(ID: 0x801e35b6) [Not Started]					VolCloudReconstruction
		(ID: 0x801e35b7) [Not Started]					TemporalSuperResolution
		(ID: 0x801e35b9) [Not Started]					SkyAtmosphere
		(ID: 0x801e35ba) [Not Started]					ExponentialHeightFog
		(ID: 0x801e35bc) [Not Started]					VolCloudComposeOverScene
		(ID: 0x801e35bd) [Not Started]					PostRenderOpsFX
		(ID: 0x801e35be) [Not Started]						FXSystemPostRenderOpaque
		(ID: 0x801e35ea) [Not Started]							GPUParticles_PostRenderOpaque
		(ID: 0x801e35bf) [Not Started]					Translucency
		(ID: 0x801e35c1) [Not Started]						RenderTranslucency
		(ID: 0x801e35fb) [Not Started]							ParallelDraw (Index: 0, Num: 1)
		(ID: 0x801e35cb) [Not Started]					PostProcessing
		(ID: 0x801e35cc) [Not Started]						TemporalSuperResolution(sg.AntiAliasingQuality=3) 1141x824 -> 1194x862
		(ID: 0x801e35cd) [Not Started]						TextureDownsampleChain
		(ID: 0x801e35ce) [Not Started]						Bloom
		(ID: 0x801e35cf) [Not Started]						EditorSelectionOutlines
		(ID: 0x801e35d0) [Not Started]							OutlineDepth 1194x862
		(ID: 0x801e35d1) [Not Started]						CompositeEditorPrimitives 1194x862 MSAA=4
		(ID: 0x801e35eb) [Not Started]							RenderViewEditorPrimitives 1194x862 msaa=4
		(ID: 0x801e35f0) [Not Started]							RenderViewEditorForegroundPrimitives 1194x862 msaa=4
		(ID: 0x801e35ec) [Not Started]							RenderViewEditorForegroundTranslucentPrimitives 1194x862 msaa=4
		(ID: 0x801e35d3) [Not Started]					VirtualTextureUpdate
		(ID: 0x801e35d4) [Not Started]					Submit Lumen surface cache feedback
		(ID: 0x801e35fc) [Not Started]		RenderGraphExecute - CanvasRenderThreadScope
		(ID: 0x801e3601) [Not Started]		RenderGraphExecute - Slate
		(ID: 0x801e35fd) [Not Started]			SlateUI Title = Base - Unreal Editor
		(ID: 0x801e35fe) [Not Started]				DrawDebugCanvas
		(ID: 0x801e35ff) [Not Started]					CanvasFlush
		(ID: 0x801e3600) [Not Started]			SlateUI Title = <none>
		(ID: 0x801e3602) [Not Started]		GPUSkinCache_UpdateSkinningBatches
		(ID: 0x801e3607) [Not Started]		RenderGraphExecute - UpdateAllPrimitiveSceneInfos
		(ID: 0x801e3603) [Not Started]			UpdateAllPrimitiveSceneInfos
		(ID: 0x801e3608) [Not Started]		GPUSkinCache_UpdateSkinningBatches
		(ID: 0x801e360d) [Not Started]		RenderGraphExecute - UpdateAllPrimitiveSceneInfos
		(ID: 0x801e3609) [Not Started]			UpdateAllPrimitiveSceneInfos
		(ID: 0x801e3666) [Not Started]	BufferPoolCopyOps
		(ID: 0x801e3668) [Not Started]	TexturePoolCopyOps
		(ID: 0x801e360e) [Not Started]	Frame 19397
		(ID: 0x801e360f) [Not Started]		WorldTick
		(ID: 0x801e3610) [Not Started]		SendAllEndOfFrameUpdates
		(ID: 0x801e3611) [Not Started]		SceneRender - ViewFamilies
		(ID: 0x801e3612) [Not Started]			RayTracingGeometry
		(ID: 0x801e3614) [Not Started]			GPUSkinCache_UpdateSkinningBatches
		(ID: 0x801e363f) [Not Started]			ScaleVariableRateShadingTexture
		(ID: 0x801e364c) [Not Started]			UpdateLumenSceneBuffers
		(ID: 0x801e3705) [Not Started]			RenderGraphExecute - /ViewFamilies
		(ID: 0x801e3619) [Not Started]				UpdateDistanceFieldAtlas
		(ID: 0x801e361b) [Not Started]				Scene
		(ID: 0x801e361d) [Not Started]					FXSystemPreRender
		(ID: 0x801e3706) [Not Started]						GPUParticles_PreRender
		(ID: 0x801e361e) [Not Started]					GPUSceneUpdate
		(ID: 0x801e361f) [Not Started]						GPUScene.UploadDynamicPrimitiveShaderDataForView
		(ID: 0x801e3620) [Not Started]							UpdateGPUScene NumPrimitiveDataUploads 4
		(ID: 0x801e3622) [Not Started]					BuildRenderingCommandsDeferred(Culling=On)
		(ID: 0x801e3627) [Not Started]					PrePass DDM_AllOpaqueNoVelocity (Forced by Nanite)
		(ID: 0x801e370a) [Not Started]						ParallelDraw (Index: 0, Num: 3)
		(ID: 0x801e3711) [Not Started]						ParallelDraw (Index: 1, Num: 3)
		(ID: 0x801e3712) [Not Started]						ParallelDraw (Index: 2, Num: 3)
		(ID: 0x801e3629) [Not Started]					RenderVelocities
		(ID: 0x801e3713) [Not Started]						ParallelDraw (Index: 0, Num: 1)
		(ID: 0x801e362b) [Not Started]					Nanite::VisBuffer
		(ID: 0x801e362c) [Not Started]						Nanite::InitContext
		(ID: 0x801e362d) [Not Started]					Nanite::VisBuffer
		(ID: 0x801e362f) [Not Started]						Nanite::DrawGeometry
		(ID: 0x801e3631) [Not Started]							MainPass
		(ID: 0x801e3632) [Not Started]								InstanceCulling
		(ID: 0x801e3633) [Not Started]								NodeAndClusterCull
		(ID: 0x801e3634) [Not Started]								PatchSplit
		(ID: 0x801e3635) [Not Started]							BuildPreviousOccluderHZB
		(ID: 0x801e3636) [Not Started]								BuildHZB
		(ID: 0x801e3637) [Not Started]							PostPass
		(ID: 0x801e3638) [Not Started]								InstanceCulling
		(ID: 0x801e3639) [Not Started]								NodeAndClusterCull
		(ID: 0x801e363a) [Not Started]								PatchSplit
		(ID: 0x801e363b) [Not Started]					NaniteBasePass
		(ID: 0x801e363c) [Not Started]						Nanite::EmitDepthTargets
		(ID: 0x801e363d) [Not Started]					PrepareImageBasedVRS
		(ID: 0x801e363e) [Not Started]						ContrastAdaptiveShading
		(ID: 0x801e3640) [Not Started]					HZB
		(ID: 0x801e3641) [Not Started]						BeginOcclusionTests
		(ID: 0x801e370c) [Not Started]							BeginOcclusionTests
		(ID: 0x801e370d) [Not Started]								ViewOcclusionTests 0
		(ID: 0x801e370e) [Not Started]									ShadowFrustumQueries
		(ID: 0x801e370f) [Not Started]									GroupedQueries
		(ID: 0x801e3710) [Not Started]									IndividualQueries
		(ID: 0x801e3642) [Not Started]					HZB
		(ID: 0x801e3643) [Not Started]						BuildHZB(ViewId=0)
		(ID: 0x801e3644) [Not Started]							BuildHZB
		(ID: 0x801e3645) [Not Started]					ComputeLightGrid
		(ID: 0x801e3646) [Not Started]						CullLights 18x13x32 NumLights 6 NumCaptures 0
		(ID: 0x801e3647) [Not Started]					LightFunctionAtlasGeneration
		(ID: 0x801e3649) [Not Started]					SkyAtmosphereLUTs
		(ID: 0x801e364a) [Not Started]					CaptureConvolveSkyEnvMap
		(ID: 0x801e364b) [Not Started]						ConvolutionMip0Face01
		(ID: 0x801e364d) [Not Started]					LumenSceneUpdate: 125 card captures 0.031M texels
		(ID: 0x801e3650) [Not Started]						BuildRenderingCommands(Culling=Off)
		(ID: 0x801e3651) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3652) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3653) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3654) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3655) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3656) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3657) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3658) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3659) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e365a) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e365b) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e365c) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e365d) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e365e) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e365f) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3660) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3661) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3662) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3663) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3664) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3665) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3667) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3669) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e366a) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e366b) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e366c) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e366d) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e366e) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e366f) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3670) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3671) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3672) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3673) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3674) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3675) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3676) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3677) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3678) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3679) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e367a) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e367b) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e367c) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e367d) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e367e) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e367f) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3680) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3681) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3682) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3683) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3684) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3685) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3686) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3687) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3688) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3689) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e368a) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e368b) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e368c) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e368d) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e368e) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e368f) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3690) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3691) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3692) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3693) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3694) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3695) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3696) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3697) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3698) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e3699) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e369a) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e369b) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e369c) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e369d) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e369e) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e369f) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e36a0) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e36a1) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e36a2) [Not Started]						MeshCardCapture Pages:80 Draws:80 Instances:80 Tris:6901
		(ID: 0x801e36a3) [Not Started]						CopyCardsToSurfaceCache
		(ID: 0x801e36a6) [Not Started]					RayTracingScene
		(ID: 0x801e36a7) [Not Started]					LumenSceneLighting
		(ID: 0x801e36a8) [Not Started]						BuildCardUpdateContext
		(ID: 0x801e36a9) [Not Started]						DirectLighting
		(ID: 0x801e36aa) [Not Started]							CullTiles 22 lights
		(ID: 0x801e36ab) [Not Started]							Light Attenuation ShadowMask
		(ID: 0x801e36ac) [Not Started]							Offscreen shadows
		(ID: 0x801e36ad) [Not Started]							Lights
		(ID: 0x801e36ae) [Not Started]						Radiosity
		(ID: 0x801e36af) [Not Started]					SkyAtmosphereEditor
		(ID: 0x801e36b0) [Not Started]					BasePass
		(ID: 0x801e3714) [Not Started]						ParallelDraw (Index: 0, Num: 3)
		(ID: 0x801e3715) [Not Started]						ParallelDraw (Index: 1, Num: 3)
		(ID: 0x801e3716) [Not Started]						ParallelDraw (Index: 2, Num: 3)
		(ID: 0x801e36b2) [Not Started]						NaniteBasePass
		(ID: 0x801e36b3) [Not Started]							Nanite::BasePass
		(ID: 0x801e36b4) [Not Started]								Nanite::ShadeBinning
		(ID: 0x801e36b7) [Not Started]						EditorPrimitives
		(ID: 0x801e3717) [Not Started]						ParallelDraw (Index: 0, Num: 1)
		(ID: 0x801e36b9) [Not Started]					ShadowDepths
		(ID: 0x801e36ba) [Not Started]						BuildRenderingCommandsDeferred(Culling=On)
		(ID: 0x801e36bb) [Not Started]					Nanite::Readback
		(ID: 0x801e36bd) [Not Started]					RenderDeferredLighting
		(ID: 0x801e36be) [Not Started]						DiffuseIndirectAndAO
		(ID: 0x801e36bf) [Not Started]							LumenScreenProbeGather
		(ID: 0x801e36c0) [Not Started]								UpdateRadianceCaches
		(ID: 0x801e36c1) [Not Started]								Integrate
		(ID: 0x801e36c2) [Not Started]							TranslucencyVolumeLighting
		(ID: 0x801e36c3) [Not Started]							LumenReflections
		(ID: 0x801e36c4) [Not Started]						InitTranslucencyLightingVolumeTextures
		(ID: 0x801e36c5) [Not Started]						Lights
		(ID: 0x801e36c6) [Not Started]							DirectLighting
		(ID: 0x801e36c7) [Not Started]								BatchedLights
		(ID: 0x801e36c8) [Not Started]								UnbatchedLights
		(ID: 0x801e36c9) [Not Started]									Test_Omptimise.PointLight3
		(ID: 0x801e36ca) [Not Started]										ShadowBatch
		(ID: 0x801e36cb) [Not Started]											Test_Omptimise.PointLight3
		(ID: 0x801e36cd) [Not Started]						TranslucencyLightingVolume
		(ID: 0x801e36ce) [Not Started]							InjectTranslucencyLightingVolume(View=0)
		(ID: 0x801e36d0) [Not Started]							FilterTranslucentVolume 64x64x64 Cascades:2
		(ID: 0x801e36d4) [Not Started]					VolumetricCloud
		(ID: 0x801e36d5) [Not Started]					VolCloudReconstruction
		(ID: 0x801e36d6) [Not Started]					TemporalSuperResolution
		(ID: 0x801e36d8) [Not Started]					SkyAtmosphere
		(ID: 0x801e36d9) [Not Started]					ExponentialHeightFog
		(ID: 0x801e36db) [Not Started]					VolCloudComposeOverScene
		(ID: 0x801e36dc) [Not Started]					PostRenderOpsFX
		(ID: 0x801e36dd) [Not Started]						FXSystemPostRenderOpaque
		(ID: 0x801e3707) [Not Started]							GPUParticles_PostRenderOpaque
		(ID: 0x801e36de) [Not Started]					Translucency
		(ID: 0x801e36e0) [Not Started]						RenderTranslucency
		(ID: 0x801e3718) [Not Started]							ParallelDraw (Index: 0, Num: 1)
		(ID: 0x801e36ea) [Not Started]					PostProcessing
		(ID: 0x801e36eb) [Not Started]						TemporalSuperResolution(sg.AntiAliasingQuality=3) 1141x824 -> 1194x862
		(ID: 0x801e36ec) [Not Started]						TextureDownsampleChain
		(ID: 0x801e36ed) [Not Started]						Bloom
		(ID: 0x801e36ee) [Not Started]						EditorSelectionOutlines
		(ID: 0x801e36ef) [Not Started]							OutlineDepth 1194x862
		(ID: 0x801e36f0) [Not Started]						CompositeEditorPrimitives 1194x862 MSAA=4
		(ID: 0x801e3708) [Not Started]							RenderViewEditorPrimitives 1194x862 msaa=4
		(ID: 0x801e370b) [Not Started]							RenderViewEditorForegroundPrimitives 1194x862 msaa=4
		(ID: 0x801e3709) [Not Started]							RenderViewEditorForegroundTranslucentPrimitives 1194x862 msaa=4
		(ID: 0x801e36f2) [Not Started]					VirtualTextureUpdate
		(ID: 0x801e36f3) [Not Started]					Submit Lumen surface cache feedback
		(ID: 0x801e3719) [Not Started]		RenderGraphExecute - CanvasRenderThreadScope
		(ID: 0x801e371e) [Not Started]		RenderGraphExecute - Slate
		(ID: 0x801e371a) [Not Started]			SlateUI Title = Base - Unreal Editor
		(ID: 0x801e371b) [Not Started]				DrawDebugCanvas
		(ID: 0x801e371c) [Not Started]					CanvasFlush
		(ID: 0x801e371d) [Not Started]			SlateUI Title = <none>
	Device 0, Pipeline AsyncCompute: (In: 0x00000000, Out: 0x00000000)
		No breadcrumb nodes found for this queue.
[2025.08.26-23.57.26:545][399]LogD3D12RHI: Error: Shader diagnostic messages and asserts:
	Device: 0, Queue 3D:
		No shader diagnostics found for this queue.
	Device: 0, Queue Copy:
		No shader diagnostics found for this queue.
	Device: 0, Queue Compute:
		No shader diagnostics found for this queue.
[2025.08.26-23.57.26:546][399]LogD3D12RHI: Error: PageFault: PageFault at VA GPUAddress "0xAF2977000" (GPU 0)
[2025.08.26-23.57.26:546][399]LogD3D12RHI: Error: PageFault: Last completed frame ID: -1 (cached: 19559) - Current frame ID: 19562
[2025.08.26-23.57.26:546][399]LogD3D12RHI: Error: PageFault: Logging all resource enabled: No
[2025.08.26-23.57.26:546][399]LogD3D12RHI: Error: PageFault: Found 0 active tracked resources in 16.00 MB range of page fault address
[2025.08.26-23.57.26:546][399]LogD3D12RHI: Error: PageFault: Found 0 active heaps containing page fault address
[2025.08.26-23.57.26:546][399]LogD3D12RHI: Error: PageFault: Found 0 released resources containing the page fault address during last 100 frames
[2025.08.26-23.57.26:547][399]LogD3D12RHI: Error: DRED: No breadcrumb head found.
[2025.08.26-23.57.26:547][399]LogD3D12RHI: Error: DRED: No PageFault data.
[2025.08.26-23.57.26:547][399]LogD3D12RHI: Error: Video Memory Stats from frame ID 19561:
[2025.08.26-23.57.26:547][399]LogD3D12RHI: Error: 	Local Budget:	7238.00 MB
[2025.08.26-23.57.26:547][399]LogD3D12RHI: Error: 	Local Used:	2972.23 MB
[2025.08.26-23.57.26:547][399]LogD3D12RHI: Error: 	System Budget:	7487.98 MB
[2025.08.26-23.57.26:547][399]LogD3D12RHI: Error: 	System Used:	 197.21 MB
[2025.08.26-23.57.26:559][399]LogD3D12RHI: Error: GPU Crashed or D3D Device Removed.
Check log for GPU state information.
A GPU mini dump has been written to "../../../../../../Users/tanwe/Documents/Unreal Projects/Base 5.6/Saved/Logs/D3D12.0.2025.08.27-01.57.23.nv-gpudmp".
A breakpoint instruction (__debugbreak() statement or a similar call) was executed in UnrealEditor.exe.

Hey there @ali.quaker! Judging from the logs, it seems like you’re likely maxing out your VRAM trying to process a particularly large asset with aa massive light map.

Device state: Error_DMA_PageFault this is a memory error stemming from the GPU drivers or the Unreal graphics pipeline itself.

[2025.08.26-23.56.43:225][672]LightingResults: Warning: BP_ISM_Floor_C_2 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component - This could be a hint that your floor instance lightmaps are massive, bloating your VRAM usage. If possible, lower their lightmap resolution, but you can also test this by removing them (after backing up and only temporarily) and seeing if the issues still occur.

It’s also possible that other factors are at play, like GPU driver corruption or needing to be updated.

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Thank you for your reply @SupportiveEntity .

I think you must be right, my floor consists of instance meshes probably like 50 square blocks or so.. and i just changed my master material instance and applied to it. I dont know how to control the lightmap resolution though, i think i be fine with just a very low lightmap on the floor, who looks at the floor anyways.

You can adjust the lightmap resolution in the mesh details for the static mesh itself:

1 Like