I’m trying to edit some existing animations for a custom model. the animations were retargeted from the default mannequin third person animations.
I’m not an experienced animator in any shape or form, so I did some looking around and was able to setup a working FK/IK Switching Control Rig. I believe its setup correctly, as I can create animations from scratch using it, but when I try to pull into a level sequence and apply any of my retargeted animations to it, it seems like the only things that move are my spine, neck, head, and fingers - which don’t currently have any FK or IK Controls.
Every other joint is just stuck in the default pose. I have ensured that my FK/IK Switch is set to be in FK mode, and switching it to IK doesn’t fix the problem either.
When I expose the skeleton, it appears to be positioned correctly, but the mesh just isn’t following it.