Hi there,
I updated my Unreal Engine project to 5.6.
The IT of my company use shared powerful computers to work with heavy applications like Unreal Engine. We have less of this computers than we have developpers / graphists. We’re able to connect simultaneously on different sessions to the same computer with Windows RDP. But since the Unreal Engine 5.6 Update, we have a crash when we try to work simultaneously on the same version of Unreal Engine 5.6 (even in different projects).
The editor crash at 10% of progression (“Initialiazing…” step), even if we just try to open the launcher of editor, not a specefic project. This behaviour don’t occur on 5.5 version of the Engine.
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Developer\DerivedDataCache\Private\DerivedDataBackends.cpp] [Line: 208]
Unable to use default cache graph ‘InstalledDerivedDataBackendGraph’ because there are no writable nodes available.Add -DDC-ForceMemoryCache to the command line to bypass this if you need access to the editor settings to fix the cache configuration.
PS: I try to real the URL of Unreal Engine’s bogue form, but it does’nt work (error DNS_PROBE_POSSIBLE of my chromium web browser)
https://unrealboguesubmissions.epicgames.com/