Packaging my project with 5.6 or trying to run an an emulated android device results in the following errors I have no clue how to fix it. Any ideas?
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): [14/15] clang++ Chaos2-Android-Shipping-arm64.so
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ld.lld: error: undefined symbol: non-virtual thunk to AController::GetNavAgentPropertiesRef() const
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): >>> referenced by Module.Chaos2.gen.cpp
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): >>> D:/Users/tmi/Documents/Unreal Projects/Chaos2/Intermediate/Build/Android/a/UnrealGame/Shipping/Chaos2/Module.Chaos2.gen.cpp.o:(vtable for AChaos2PlayerController)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): >>> did you mean: non-virtual thunk to AController::GetNavAgentPropertiesRef() const
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): >>> defined in: D:/Unreal/Epic Games/UE_5.6/Engine/Intermediate/Build/Android/a/UnrealGame/Shipping/Engine/Module.Engine.41.cpp.o
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ld.lld: error: undefined symbol: non-virtual thunk to AController::GetNavAgentLocation() const
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): >>> referenced by Module.Chaos2.gen.cpp
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): >>> D:/Users/tmi/Documents/Unreal Projects/Chaos2/Intermediate/Build/Android/a/UnrealGame/Shipping/Chaos2/Module.Chaos2.gen.cpp.o:(vtable for AChaos2PlayerController)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): >>> did you mean: non-virtual thunk to AController::GetNavAgentLocation() const
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): >>> defined in: D:/Unreal/Epic Games/UE_5.6/Engine/Intermediate/Build/Android/a/UnrealGame/Shipping/Engine/Module.Engine.41.cpp.o
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ld.lld: error: undefined symbol: non-virtual thunk to AController::GetMoveGoalReachTest(AActor const*, UE::Math::TVector const&, UE::Math::TVector&, float&, float&) const
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): >>> referenced by Module.Chaos2.gen.cpp
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): >>> D:/Users/tmi/Documents/Unreal Projects/Chaos2/Intermediate/Build/Android/a/UnrealGame/Shipping/Chaos2/Module.Chaos2.gen.cpp.o:(vtable for AChaos2PlayerController)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ld.lld: error: undefined symbol: non-virtual thunk to AController::ShouldPostponePathUpdates() const
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): >>> referenced by Module.Chaos2.gen.cpp
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): >>> D:/Users/tmi/Documents/Unreal Projects/Chaos2/Intermediate/Build/Android/a/UnrealGame/Shipping/Chaos2/Module.Chaos2.gen.cpp.o:(vtable for AChaos2PlayerController)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ld.lld: error: undefined symbol: non-virtual thunk to AController::IsFollowingAPath() const
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): >>> referenced by Module.Chaos2.gen.cpp
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): >>> D:/Users/tmi/Documents/Unreal Projects/Chaos2/Intermediate/Build/Android/a/UnrealGame/Shipping/Chaos2/Module.Chaos2.gen.cpp.o:(vtable for AChaos2PlayerController)
PackagingResults: Error: undefined symbol: non-virtual thunk to AController::GetNavAgentPropertiesRef() const
PackagingResults: Error: undefined symbol: non-virtual thunk to AController::GetNavAgentLocation() const
PackagingResults: Error: undefined symbol: non-virtual thunk to AController::GetMoveGoalReachTest(AActor const*, UE::Math::TVector const&, UE::Math::TVector&, float&, float&) const
PackagingResults: Error: undefined symbol: non-virtual thunk to AController::ShouldPostponePathUpdates() const
PackagingResults: Error: undefined symbol: non-virtual thunk to AController::IsFollowingAPath() const
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ld.lld: error: undefined symbol: non-virtual thunk to AController::GetPathFollowingAgent() const
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): >>> referenced by Module.Chaos2.gen.cpp
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): >>> D:/Users/tmi/Documents/Unreal Projects/Chaos2/Intermediate/Build/Android/a/UnrealGame/Shipping/Chaos2/Module.Chaos2.gen.cpp.o:(vtable for AChaos2PlayerController)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ld.lld: error: undefined symbol: non-virtual thunk to APlayerController::GetStreamingSource(FWorldPartitionStreamingSource&) const
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): >>> referenced by Module.Chaos2.gen.cpp
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): >>> D:/Users/tmi/Documents/Unreal Projects/Chaos2/Intermediate/Build/Android/a/UnrealGame/Shipping/Chaos2/Module.Chaos2.gen.cpp.o:(vtable for AChaos2PlayerController)
PackagingResults: Error: undefined symbol: non-virtual thunk to AController::GetPathFollowingAgent() const
PackagingResults: Error: undefined symbol: non-virtual thunk to APlayerController::GetStreamingSource(FWorldPartitionStreamingSource&) const
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ld.lld: error: undefined symbol: non-virtual thunk to APlayerController::GetStreamingSources(TArray<FWorldPartitionStreamingSource, TSizedDefaultAllocator<32> >&) const
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): >>> referenced by Module.Chaos2.gen.cpp