UE 5.6.1 PC Remote Build IOS, The project is newly established, focusing on the UE racing car case.
Result Cook Failed:
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.924 ms
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: A5F42309F18F45F9800000000000F500 | Instance: 790889C34331A569C9DC19B5D41A39E7 (DESKTOP-HPQA3GI-26216).
LogPython: Using Python 3.11.8
LogPython: Display: No enabled plugins with python dependencies found, skipping
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogMetasoundEngine: MetaSound Engine Initialized
Message dialog closed, result: Ok, title: 消息, text: 游戏模块“GameTest_5_4”无法被找到。请确认此模块存在且已被编译。
LogCore: Engine exit requested (reason: EngineExit() was called)
LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
LogExit: Preparing to exit.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
LogExit: Object subsystem successfully closed.
LogShaderCompilers: Display: Shaders left to compile 0
LogStudioTelemetry: Ended StudioTelemetry Session
LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
LogPakFile: Destroying PakPlatformFile
LogExit: Exiting.
Log file closed, 11/10/25 21:35:40
How should I handle this problem?