UE 5.6.1 Android Build fails for NDK r27c

I have installed Android SDK 36, 35, 34 and NDK version 29, 27, 25.

as well the latest Android SDK Command line as per the setup instructions at Unreal Documentations.

Even with all this the AutoSDK gets set to r27c

ogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 8.115267
LogEOSSDK: LogEOS: SDK Config Data - Watermark: 1566107338
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 8.115267, Update Interval: 325.467072
LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyReport_2.log" -log="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyLog_2.log" -project="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject"  -platform=all'
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyReport_2.log" -log="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyLog_2.log" -project="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject"  -platform=all" -nocompile -nocompileuat ]
LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyReport_3.log" -log="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyLog_3.log" -project="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject"  -Device=Win64@DESKTOP-9DEFQAP'
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyReport_3.log" -log="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyLog_3.log" -project="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject"  -Device=Win64@DESKTOP-9DEFQAP" -nocompile -nocompileuat ]
LogTurnkeySupport: Turnkey Platform: Android: (Status=Valid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r25b, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Support_FullSdk")
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyReport_4.log" -log="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyLog_4.log" -project="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject"  -Device=Android@avd-Medium_Phone_API_36'
LogTurnkeySupport: Completed device detection: Code = 0
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyReport_4.log" -log="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyLog_4.log" -project="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject"  -Device=Android@avd-Medium_Phone_API_36" -nocompile -nocompileuat ]
LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-9DEFQAP: (Name=DESKTOP-9DEFQAP, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid")
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Android@avd-Medium_Phone_API_36: (Name=avd-Medium_Phone_API_36, Type=, Status=Valid, Allowed=, Current=36, Flags="Device_InstallSoftwareValid")
LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
LogTurnkeySupport: Selected target: WarehouseBoi
LogLauncherProfile: Unable to use promoted target - D:/UnrealProjects/WarehouseBoi/Binaries/Android/WarehouseBoi.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=58640  -project="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook  -project="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" -target=WarehouseBoi  -unrealexe="C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEdito
r-Cmd.exe" -platform=Android  -cookflavor=ASTC -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/Ajinkya/Desktop" -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]
LogStreaming: Display: FlushAsyncLoading(399): 1 QueuedPackages, 0 AsyncPackages
UATHelper: Packaging (Android (ASTC)): Running AutomationTool...
UATHelper: Packaging (Android (ASTC)): Using bundled DotNet SDK version: 8.0.300 win-x64
UATHelper: Packaging (Android (ASTC)): Starting AutomationTool...
UATHelper: Packaging (Android (ASTC)): Parsing command line: -ScriptsForProject=D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=58640 -project=D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject -target=WarehouseBoi -unrealexe="C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Android -cookflavor=ASTC -installed -stage -archive -packag
e -build -pak -iostore -compressed -prereqs -archivedirectory=C:/Users/Ajinkya/Desktop -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Android (ASTC)): Initializing script modules...
UATHelper: Packaging (Android (ASTC)): Total script module initialization time: 0.25 s.
UATHelper: Packaging (Android (ASTC)): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Android (ASTC)): Executing commands...
UATHelper: Packaging (Android (ASTC)): Installed Sdk validity:
UATHelper: Packaging (Android (ASTC)): Android: (Status=Valid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r25b, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Support_FullSdk")
UATHelper: Packaging (Android (ASTC)): Scanning for envvar changes...
UATHelper: Packaging (Android (ASTC)): ... done! 
UATHelper: Packaging (Android (ASTC)): Cleaning Temp Paths...
UATHelper: Packaging (Android (ASTC)): BUILD SUCCESSFUL
UATHelper: Packaging (Android (ASTC)): Setting up ProjectParams for D:\UnrealProjects\WarehouseBoi\WarehouseBoi.uproject
UATHelper: Packaging (Android (ASTC)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ASTC)): Running: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe "C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" WarehouseBoi Android Shipping -Project=D:\UnrealProjects\WarehouseBoi\WarehouseBoi.uproject -Manifest=D:\UnrealProjects\WarehouseBoi\Intermediate\Build\Manifest.xml  -remoteini="D:\UnrealProjects\WarehouseBoi"  -skipdeploy  -log="C:\Users\Ajinkya\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-WarehouseBoi-Android-Ship
ping.txt"
UATHelper: Packaging (Android (ASTC)): Log file: C:\Users\Ajinkya\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-WarehouseBoi-Android-Shipping.txt
UATHelper: Packaging (Android (ASTC)): Using 'git status' to determine working set for adaptive non-unity build (D:\UnrealProjects\WarehouseBoi).
UATHelper: Packaging (Android (ASTC)): Creating makefile for WarehouseBoi (no existing makefile)
UATHelper: Packaging (Android (ASTC)): Android (8490178, based on r450784d) clang version 14.0.6 (https://android.googlesource.com/toolchain/llvm-project 4c603efb0cca074e9238af8b4106c30add4418f6)
UATHelper: Packaging (Android (ASTC)): Target: x86_64-w64-windows-gnu
UATHelper: Packaging (Android (ASTC)): Thread model: posix
UATHelper: Packaging (Android (ASTC)): InstalledDir: C:/Users/Ajinkya/AppData/Local/Android/Sdk/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64/bin
UATHelper: Packaging (Android (ASTC)): The NDK API requested 'android-34' not installed in C:/Users/Ajinkya/AppData/Local/Android/Sdk/ndk/25.1.8937393/meta/platforms.json
UATHelper: Packaging (Android (ASTC)): Result: Failed (OtherCompilationError)
UATHelper: Packaging (Android (ASTC)): Total execution time: 1.20 seconds
UATHelper: Packaging (Android (ASTC)): Took 1.29s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Android (ASTC)): UnrealBuildTool failed. See log for more details. (C:\Users\Ajinkya\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-WarehouseBoi-Android-Shipping.txt)
UATHelper: Packaging (Android (ASTC)): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
LogStreaming: Display: FlushAsyncLoading(400): 1 QueuedPackages, 0 AsyncPackages
PackagingResults: Error: Unknown Error

If I set Android Target SDK to 33
And SDK, NDK Api level to android-33 I get following error:

ogStreaming: Display: FlushAsyncLoading(399): 1 QueuedPackages, 0 AsyncPackages
UATHelper: Packaging (Android (ASTC)): Running AutomationTool...
UATHelper: Packaging (Android (ASTC)): Using bundled DotNet SDK version: 8.0.300 win-x64
UATHelper: Packaging (Android (ASTC)): Starting AutomationTool...
UATHelper: Packaging (Android (ASTC)): Parsing command line: -ScriptsForProject=D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=59403 -project=D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject -target=WarehouseBoi -unrealexe="C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Android -cookflavor=ASTC -installed -stage -archive -packag
e -build -pak -iostore -compressed -prereqs -archivedirectory=C:/Users/Ajinkya/Desktop -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Android (ASTC)): Initializing script modules...
UATHelper: Packaging (Android (ASTC)): Total script module initialization time: 0.20 s.
UATHelper: Packaging (Android (ASTC)): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Android (ASTC)): Executing commands...
UATHelper: Packaging (Android (ASTC)): Installed Sdk validity:
UATHelper: Packaging (Android (ASTC)): Android: (Status=Valid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r25b, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Support_FullSdk")
UATHelper: Packaging (Android (ASTC)): Scanning for envvar changes...
UATHelper: Packaging (Android (ASTC)): ... done! 
UATHelper: Packaging (Android (ASTC)): Cleaning Temp Paths...
UATHelper: Packaging (Android (ASTC)): BUILD SUCCESSFUL
UATHelper: Packaging (Android (ASTC)): Setting up ProjectParams for D:\UnrealProjects\WarehouseBoi\WarehouseBoi.uproject
UATHelper: Packaging (Android (ASTC)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ASTC)): Running: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe "C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" WarehouseBoi Android Shipping -Project=D:\UnrealProjects\WarehouseBoi\WarehouseBoi.uproject -Manifest=D:\UnrealProjects\WarehouseBoi\Intermediate\Build\Manifest.xml  -remoteini="D:\UnrealProjects\WarehouseBoi"  -skipdeploy  -log="C:\Users\Ajinkya\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-WarehouseBoi-Android-Ship
ping.txt"
UATHelper: Packaging (Android (ASTC)): Log file: C:\Users\Ajinkya\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-WarehouseBoi-Android-Shipping.txt
UATHelper: Packaging (Android (ASTC)): Using 'git status' to determine working set for adaptive non-unity build (D:\UnrealProjects\WarehouseBoi).
UATHelper: Packaging (Android (ASTC)): Creating makefile for WarehouseBoi (no existing makefile)
UATHelper: Packaging (Android (ASTC)): Android (8490178, based on r450784d) clang version 14.0.6 (https://android.googlesource.com/toolchain/llvm-project 4c603efb0cca074e9238af8b4106c30add4418f6)
UATHelper: Packaging (Android (ASTC)): Target: x86_64-w64-windows-gnu
UATHelper: Packaging (Android (ASTC)): Thread model: posix
UATHelper: Packaging (Android (ASTC)): InstalledDir: C:/Users/Ajinkya/AppData/Local/Android/Sdk/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64/bin
UATHelper: Packaging (Android (ASTC)): Android (8490178, based on r450784d) clang version 14.0.6 (https://android.googlesource.com/toolchain/llvm-project 4c603efb0cca074e9238af8b4106c30add4418f6)
UATHelper: Packaging (Android (ASTC)): Target: x86_64-w64-windows-gnu
UATHelper: Packaging (Android (ASTC)): Thread model: posix
UATHelper: Packaging (Android (ASTC)): InstalledDir: C:/Users/Ajinkya/AppData/Local/Android/Sdk/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64/bin
UATHelper: Packaging (Android (ASTC)): NDK toolchain: r25b, NDK version: 250200, ClangVersion: 14.0.6
UATHelper: Packaging (Android (ASTC)): Parsing headers for WarehouseBoi
UATHelper: Packaging (Android (ASTC)):   Running Internal UnrealHeaderTool D:\UnrealProjects\WarehouseBoi\WarehouseBoi.uproject D:\UnrealProjects\WarehouseBoi\Intermediate\Build\Android\WarehouseBoi\Shipping\WarehouseBoi.uhtmanifest -WarningsAsErrors -installed
UATHelper: Packaging (Android (ASTC)): Total of 58 written
UATHelper: Packaging (Android (ASTC)): Reflection code generated for WarehouseBoi in 1.63347 seconds
UATHelper: Packaging (Android (ASTC)): Compiling Native 64-bit code with NDK API 'android-33'
UATHelper: Packaging (Android (ASTC)): Link: C:\Users\Ajinkya\AppData\Local\Android\Sdk\ndk\25.1.8937393\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe --gcc-toolchain="C:/Users/Ajinkya/AppData/Local/Android/Sdk/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64" --sysroot="C:/Users/Ajinkya/AppData/Local/Android/Sdk/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64/sysroot" -static-libstdc++ -no-canonical-prefixes -shared -Wl,-Bsymbolic -Wl,--no-undefined -Wl,--gc-sections -gz --target=aarch64-none-linux-android33 -DANDROID=1 -march=armv8-a -Wl,--icf=all -Wl,-O3 -Wl,-no-p
ie -fuse-ld=lld -Wl,-soname,libUnreal.so -Wl,--version-script="D:/UnrealProjects/WarehouseBoi/Intermediate/Build/Android/a/WarehouseBoi/Shipping/ExportSymbols.ldscript" -Wl,--build-id=sha1 -Wl,--pack-dyn-relocs=android -Wl,--hash-style=gnu -z max-page-size=16384 -o "D:/UnrealProjects/WarehouseBoi/Binaries/Android/WarehouseBoi-Android-Shipping-arm64.so" @"D:/UnrealProjects/WarehouseBoi/Intermediate/Build/Android/a/WarehouseBoi/Shipping/WarehouseBoi-Android-Shipping-arm64.so.rsp"
UATHelper: Packaging (Android (ASTC)): Writing manifest to D:\UnrealProjects\WarehouseBoi\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Android (ASTC)): Building WarehouseBoi...
UATHelper: Packaging (Android (ASTC)): [Adaptive Build] Excluded from WarehouseBoi unity file: MyAnimInstance.cpp
UATHelper: Packaging (Android (ASTC)): Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
UATHelper: Packaging (Android (ASTC)):   Executing up to 8 processes, one per physical core
UATHelper: Packaging (Android (ASTC)): Using Unreal Build Accelerator local executor to run 8 action(s)
UATHelper: Packaging (Android (ASTC)):   Storage capacity 40Gb
UATHelper: Packaging (Android (ASTC)): ---- Starting trace: 250906_161655 ----
UATHelper: Packaging (Android (ASTC)): UbaServer - Listening on 0.0.0.0:1345
UATHelper: Packaging (Android (ASTC)): ------ Building 8 action(s) started ------
UATHelper: Packaging (Android (ASTC)): [1/8] Compile [arm64] SharedPCH.Core.Project.ValApi.ValExpApi.Cpp20.h
LogDerivedDataCache: C:/Users/Ajinkya/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
UATHelper: Packaging (Android (ASTC)): [2/8] Compile [arm64] SharedPCH.CoreUObject.Project.ValApi.ValExpApi.Cpp20.h
UATHelper: Packaging (Android (ASTC)): [3/8] Compile [arm64] SharedPCH.Slate.Project.ValApi.ValExpApi.Cpp20.h
UATHelper: Packaging (Android (ASTC)): [4/8] Compile [arm64] SharedPCH.Engine.Project.ValApi.ValExpApi.Cpp20.h
UATHelper: Packaging (Android (ASTC)): [5/8] Compile [arm64] MyAnimInstance.cpp
UATHelper: Packaging (Android (ASTC)): [6/8] Compile [arm64] Module.WarehouseBoi.cpp
UATHelper: Packaging (Android (ASTC)): [7/8] clang++ WarehouseBoi-Android-Shipping-arm64.so
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: std::__ndk1::__libcpp_verbose_abort(char const*, ...)
UATHelper: Packaging (Android (ASTC)): >>> referenced by Module.SlateCore.2.cpp
UATHelper: Packaging (Android (ASTC)): >>>               C:/Program Files/Epic Games/UE_5.6/Engine/Intermediate/Build/Android/a/UnrealGame/Shipping/SlateCore/Module.SlateCore.2.cpp.o:(std::__ndk1::__throw_length_error[abi:nn180000](char const*))
UATHelper: Packaging (Android (ASTC)): >>> referenced by Module.SlateCore.2.cpp
UATHelper: Packaging (Android (ASTC)): >>>               C:/Program Files/Epic Games/UE_5.6/Engine/Intermediate/Build/Android/a/UnrealGame/Shipping/SlateCore/Module.SlateCore.2.cpp.o:(std::__throw_bad_array_new_length[abi:nn180000]())
UATHelper: Packaging (Android (ASTC)): >>> referenced by Module.ArmlibGPUInfo.cpp
UATHelper: Packaging (Android (ASTC)): >>>               C:/Program Files/Epic Games/UE_5.6/Engine/Intermediate/Build/Android/a/UnrealGame/Shipping/ArmlibGPUInfo/Module.ArmlibGPUInfo.cpp.o:(std::__ndk1::__throw_bad_function_call[abi:nn180000]())
UATHelper: Packaging (Android (ASTC)): >>> referenced 2 more times
PackagingResults: Error: undefined symbol: std::__ndk1::__libcpp_verbose_abort(char const*, ...)
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: vtable for std::__ndk1::basic_ostringstream<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >
UATHelper: Packaging (Android (ASTC)): >>> referenced by Module.PlanarCut.cpp
UATHelper: Packaging (Android (ASTC)): >>>               C:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Experimental/PlanarCutPlugin/Intermediate/Build/Android/a/UnrealGame/Shipping/PlanarCut/Module.PlanarCut.cpp.o:(Eigen::SparseLU<Eigen::SparseMatrix<float, 0, int>, Eigen::COLAMDOrdering<int> >::factorize(Eigen::SparseMatrix<float, 0, int> const&))
UATHelper: Packaging (Android (ASTC)): >>> referenced by Module.PlanarCut.cpp
UATHelper: Packaging (Android (ASTC)): >>>               C:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Experimental/PlanarCutPlugin/Intermediate/Build/Android/a/UnrealGame/Shipping/PlanarCut/Module.PlanarCut.cpp.o:(Eigen::SparseLU<Eigen::SparseMatrix<float, 0, int>, Eigen::COLAMDOrdering<int> >::factorize(Eigen::SparseMatrix<float, 0, int> const&))
UATHelper: Packaging (Android (ASTC)): >>> referenced by ambisonic_binaural_decoder.cc
UATHelper: Packaging (Android (ASTC)): >>>               C:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Runtime/ResonanceAudio/Intermediate/Build/Android/a/UnrealGame/Shipping/ResonanceAudio/ambisonic_binaural_decoder.cc.o:(vraudio::AmbisonicBinauralDecoder::AmbisonicBinauralDecoder(vraudio::AudioBuffer const&, unsigned long, vraudio::FftManager*))
UATHelper: Packaging (Android (ASTC)): >>> referenced 33 more times
UATHelper: Packaging (Android (ASTC)): >>> the vtable symbol may be undefined because the class is missing its key function (see https://lld.llvm.org/missingkeyfunction)
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: vtable for std::__ndk1::basic_stringbuf<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >
UATHelper: Packaging (Android (ASTC)): >>> referenced by Module.PlanarCut.cpp
UATHelper: Packaging (Android (ASTC)): >>>               C:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Experimental/PlanarCutPlugin/Intermediate/Build/Android/a/UnrealGame/Shipping/PlanarCut/Module.PlanarCut.cpp.o:(Eigen::SparseLU<Eigen::SparseMatrix<float, 0, int>, Eigen::COLAMDOrdering<int> >::factorize(Eigen::SparseMatrix<float, 0, int> const&))
UATHelper: Packaging (Android (ASTC)): >>> referenced by Module.PlanarCut.cpp
UATHelper: Packaging (Android (ASTC)): >>>               C:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Experimental/PlanarCutPlugin/Intermediate/Build/Android/a/UnrealGame/Shipping/PlanarCut/Module.PlanarCut.cpp.o:(Eigen::SparseLU<Eigen::SparseMatrix<float, 0, int>, Eigen::COLAMDOrdering<int> >::factorize(Eigen::SparseMatrix<float, 0, int> const&))
UATHelper: Packaging (Android (ASTC)): >>> referenced by ambisonic_binaural_decoder.cc
UATHelper: Packaging (Android (ASTC)): >>>               C:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Runtime/ResonanceAudio/Intermediate/Build/Android/a/UnrealGame/Shipping/ResonanceAudio/ambisonic_binaural_decoder.cc.o:(vraudio::AmbisonicBinauralDecoder::AmbisonicBinauralDecoder(vraudio::AudioBuffer const&, unsigned long, vraudio::FftManager*))
UATHelper: Packaging (Android (ASTC)): >>> referenced 31 more times
UATHelper: Packaging (Android (ASTC)): >>> the vtable symbol may be undefined because the class is missing its key function (see https://lld.llvm.org/missingkeyfunction)
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: VTT for std::__ndk1::basic_ostringstream<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >
UATHelper: Packaging (Android (ASTC)): >>> referenced by Module.PlanarCut.cpp
UATHelper: Packaging (Android (ASTC)): >>>               C:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Experimental/PlanarCutPlugin/Intermediate/Build/Android/a/UnrealGame/Shipping/PlanarCut/Module.PlanarCut.cpp.o:(Eigen::SparseLU<Eigen::SparseMatrix<float, 0, int>, Eigen::COLAMDOrdering<int> >::factorize(Eigen::SparseMatrix<float, 0, int> const&))
UATHelper: Packaging (Android (ASTC)): >>> referenced by Module.PlanarCut.cpp
UATHelper: Packaging (Android (ASTC)): >>>               C:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Experimental/PlanarCutPlugin/Intermediate/Build/Android/a/UnrealGame/Shipping/PlanarCut/Module.PlanarCut.cpp.o:(Eigen::SparseLU<Eigen::SparseMatrix<float, 0, int>, Eigen::COLAMDOrdering<int> >::factorize(Eigen::SparseMatrix<float, 0, int> const&))
UATHelper: Packaging (Android (ASTC)): >>> referenced by ambisonic_binaural_decoder.cc
UATHelper: Packaging (Android (ASTC)): >>>               C:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Runtime/ResonanceAudio/Intermediate/Build/Android/a/UnrealGame/Shipping/ResonanceAudio/ambisonic_binaural_decoder.cc.o:(FatalLogger::~FatalLogger())
PackagingResults: Error: undefined symbol: vtable for std::__ndk1::basic_ostringstream<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >
PackagingResults: Error: undefined symbol: vtable for std::__ndk1::basic_stringbuf<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >
PackagingResults: Error: undefined symbol: VTT for std::__ndk1::basic_ostringstream<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >
UATHelper: Packaging (Android (ASTC)): >>> referenced 1 more times
UATHelper: Packaging (Android (ASTC)): clang++: error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: Packaging (Android (ASTC)): Trace written to file C:/Users/Ajinkya/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6/UBA-WarehouseBoi-Android-Shipping.uba with size 11.4kb
PackagingResults: Error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: Packaging (Android (ASTC)): Total time in Unreal Build Accelerator local executor: 35.74 seconds
UATHelper: Packaging (Android (ASTC)): Result: Failed (OtherCompilationError)
UATHelper: Packaging (Android (ASTC)): Total execution time: 40.23 seconds
UATHelper: Packaging (Android (ASTC)): Took 40.30s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Android (ASTC)): UnrealBuildTool failed. See log for more details. (C:\Users\Ajinkya\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-WarehouseBoi-Android-Shipping.txt)
UATHelper: Packaging (Android (ASTC)): AutomationTool executed for 0h 0m 41s
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
LogStreaming: Display: FlushAsyncLoading(400): 1 QueuedPackages, 0 AsyncPackages
PackagingResults: Error: Unknown Error

hi ,

you could to take this as a reference for how to fix the NDK version….

link

weird i set this to → C:/Users/Ajinkya/AppData/Local/Android/Sdk/ndk/27.2.12479018

worked!!