I have installed Android SDK 36, 35, 34 and NDK version 29, 27, 25.
as well the latest Android SDK Command line as per the setup instructions at Unreal Documentations.
Even with all this the AutoSDK gets set to r27c
ogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 8.115267
LogEOSSDK: LogEOS: SDK Config Data - Watermark: 1566107338
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 8.115267, Update Interval: 325.467072
LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyReport_2.log" -log="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyLog_2.log" -project="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" -platform=all'
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyReport_2.log" -log="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyLog_2.log" -project="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" -platform=all" -nocompile -nocompileuat ]
LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyReport_3.log" -log="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyLog_3.log" -project="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" -Device=Win64@DESKTOP-9DEFQAP'
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyReport_3.log" -log="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyLog_3.log" -project="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" -Device=Win64@DESKTOP-9DEFQAP" -nocompile -nocompileuat ]
LogTurnkeySupport: Turnkey Platform: Android: (Status=Valid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r25b, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Support_FullSdk")
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyReport_4.log" -log="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyLog_4.log" -project="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" -Device=Android@avd-Medium_Phone_API_36'
LogTurnkeySupport: Completed device detection: Code = 0
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyReport_4.log" -log="D:/UnrealProjects/WarehouseBoi/Intermediate/TurnkeyLog_4.log" -project="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" -Device=Android@avd-Medium_Phone_API_36" -nocompile -nocompileuat ]
LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-9DEFQAP: (Name=DESKTOP-9DEFQAP, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid")
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Android@avd-Medium_Phone_API_36: (Name=avd-Medium_Phone_API_36, Type=, Status=Valid, Allowed=, Current=36, Flags="Device_InstallSoftwareValid")
LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
LogTurnkeySupport: Selected target: WarehouseBoi
LogLauncherProfile: Unable to use promoted target - D:/UnrealProjects/WarehouseBoi/Binaries/Android/WarehouseBoi.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=58640 -project="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject" -target=WarehouseBoi -unrealexe="C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEdito
r-Cmd.exe" -platform=Android -cookflavor=ASTC -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/Ajinkya/Desktop" -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]
LogStreaming: Display: FlushAsyncLoading(399): 1 QueuedPackages, 0 AsyncPackages
UATHelper: Packaging (Android (ASTC)): Running AutomationTool...
UATHelper: Packaging (Android (ASTC)): Using bundled DotNet SDK version: 8.0.300 win-x64
UATHelper: Packaging (Android (ASTC)): Starting AutomationTool...
UATHelper: Packaging (Android (ASTC)): Parsing command line: -ScriptsForProject=D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=58640 -project=D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/UnrealProjects/WarehouseBoi/WarehouseBoi.uproject -target=WarehouseBoi -unrealexe="C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Android -cookflavor=ASTC -installed -stage -archive -packag
e -build -pak -iostore -compressed -prereqs -archivedirectory=C:/Users/Ajinkya/Desktop -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Android (ASTC)): Initializing script modules...
UATHelper: Packaging (Android (ASTC)): Total script module initialization time: 0.25 s.
UATHelper: Packaging (Android (ASTC)): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Android (ASTC)): Executing commands...
UATHelper: Packaging (Android (ASTC)): Installed Sdk validity:
UATHelper: Packaging (Android (ASTC)): Android: (Status=Valid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r25b, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Support_FullSdk")
UATHelper: Packaging (Android (ASTC)): Scanning for envvar changes...
UATHelper: Packaging (Android (ASTC)): ... done!
UATHelper: Packaging (Android (ASTC)): Cleaning Temp Paths...
UATHelper: Packaging (Android (ASTC)): BUILD SUCCESSFUL
UATHelper: Packaging (Android (ASTC)): Setting up ProjectParams for D:\UnrealProjects\WarehouseBoi\WarehouseBoi.uproject
UATHelper: Packaging (Android (ASTC)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ASTC)): Running: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe "C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" WarehouseBoi Android Shipping -Project=D:\UnrealProjects\WarehouseBoi\WarehouseBoi.uproject -Manifest=D:\UnrealProjects\WarehouseBoi\Intermediate\Build\Manifest.xml -remoteini="D:\UnrealProjects\WarehouseBoi" -skipdeploy -log="C:\Users\Ajinkya\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-WarehouseBoi-Android-Ship
ping.txt"
UATHelper: Packaging (Android (ASTC)): Log file: C:\Users\Ajinkya\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-WarehouseBoi-Android-Shipping.txt
UATHelper: Packaging (Android (ASTC)): Using 'git status' to determine working set for adaptive non-unity build (D:\UnrealProjects\WarehouseBoi).
UATHelper: Packaging (Android (ASTC)): Creating makefile for WarehouseBoi (no existing makefile)
UATHelper: Packaging (Android (ASTC)): Android (8490178, based on r450784d) clang version 14.0.6 (https://android.googlesource.com/toolchain/llvm-project 4c603efb0cca074e9238af8b4106c30add4418f6)
UATHelper: Packaging (Android (ASTC)): Target: x86_64-w64-windows-gnu
UATHelper: Packaging (Android (ASTC)): Thread model: posix
UATHelper: Packaging (Android (ASTC)): InstalledDir: C:/Users/Ajinkya/AppData/Local/Android/Sdk/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64/bin
UATHelper: Packaging (Android (ASTC)): The NDK API requested 'android-34' not installed in C:/Users/Ajinkya/AppData/Local/Android/Sdk/ndk/25.1.8937393/meta/platforms.json
UATHelper: Packaging (Android (ASTC)): Result: Failed (OtherCompilationError)
UATHelper: Packaging (Android (ASTC)): Total execution time: 1.20 seconds
UATHelper: Packaging (Android (ASTC)): Took 1.29s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Android (ASTC)): UnrealBuildTool failed. See log for more details. (C:\Users\Ajinkya\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-WarehouseBoi-Android-Shipping.txt)
UATHelper: Packaging (Android (ASTC)): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
LogStreaming: Display: FlushAsyncLoading(400): 1 QueuedPackages, 0 AsyncPackages
PackagingResults: Error: Unknown Error