Hello everyone,
I’m very new to Unreal Engine (and game dev in general), but I’ve been tasked at work with creating a simple 360° video player in UE 5.5. Tbh, this app will be installed on the quest, but unfortunately, I was not provided with one and would essentially have to develop “blind”. I have essentially been installing the apk onto my phone and analyzing the video playback.
My setup so far
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UV Sphere mesh I created in blender
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2 Sided 360 Material for the Sphere Mesh
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A Media Texture
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Meta XR Plugin
Video Playback has no issues, but the image quality is very blocky/pixelated.
So far, I have tried putting the material onto a cube to check it isn’t an issue with the sphere I created, but still getting the same issue unfortunately
I’m currently running UE 5.5 with an office laptop. That has intel i5-11th gen and Intel Xe Iris graphics, if that can affect apk build quality.
Hope I can get some advice on how I can remedy this. Thanks!