Hello, i’ve migrated to UE 5.5 and when trying to make a build of my game through project launcher i encountered these errors related to intel ISPC, i don’t know what it is and they are Engine files so i’m kinda confused.
I’ve tried cleaning and rebuilding the Engine solution and my project solution without success though.
This only happen in Development Win64 configuration
12>[1/9] Compile [x64] Module.GeometryCache.cpp
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(30): error C2039: 'FVector2f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(31): error C2039: 'FVector3f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(858): error C2039: 'InterpolatePositions': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(859): error C2039: 'FVector3f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(860): error C2039: 'FVector3f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(861): error C2039: 'FVector3f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(858): error C3861: 'InterpolatePositions': identifier not found
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(922): error C2039: 'InterpolateTangents': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(922): error C3861: 'InterpolateTangents': identifier not found
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(1001): error C2039: 'InterpolateColors': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(1001): error C3861: 'InterpolateColors': identifier not found
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(1047): error C2039: 'InterpolateUVs': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(1048): error C2039: 'FVector2f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(1049): error C2039: 'FVector2f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(1050): error C2039: 'FVector2f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(1047): error C3861: 'InterpolateUVs': identifier not found
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(1108): error C2039: 'InterpolateMotionVectors': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(1109): error C2039: 'FVector3f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(1110): error C2039: 'FVector3f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(1111): error C2039: 'FVector3f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\Runtime\GeometryCache\Source\GeometryCache\Private\GeometryCacheSceneProxy.cpp(1108): error C3861: 'InterpolateMotionVectors': identifier not found
12>[2/9] Compile [x64] Module.ChaosClothAssetEngine.cpp
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\ChaosClothAsset\Source\ChaosClothAssetEngine\Private\ChaosClothAsset\ClothSimulationProxy.cpp(37): error C2039: 'FVector3f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\ChaosClothAsset\Source\ChaosClothAssetEngine\Private\ChaosClothAsset\ClothSimulationProxy.cpp(38): error C2027: use of undefined type 'ispc::FTransform'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Transform.h(23): note: see declaration of 'ispc::FTransform'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\ChaosClothAsset\Source\ChaosClothAssetEngine\Private\ChaosClothAsset\ClothSimulationProxy.cpp(38): error C2338: static_assert failed: 'sizeof(ispc::FTransform) != sizeof(::Chaos::FRigidTransform3)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\ChaosClothAsset\Source\ChaosClothAssetEngine\Private\ChaosClothAsset\ClothSimulationProxy.cpp(571): error C2039: 'FVector3f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\ChaosClothAsset\Source\ChaosClothAssetEngine\Private\ChaosClothAsset\ClothSimulationProxy.cpp(572): error C2039: 'FVector3f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\ChaosClothAsset\Source\ChaosClothAssetEngine\Private\ChaosClothAsset\ClothSimulationProxy.cpp(574): error C2039: 'TransformClothSimulData': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\ChaosClothAsset\Source\ChaosClothAssetEngine\Private\ChaosClothAsset\ClothSimulationProxy.cpp(575): error C2039: 'FVector3f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\ChaosClothAsset\Source\ChaosClothAssetEngine\Private\ChaosClothAsset\ClothSimulationProxy.cpp(576): error C2039: 'FVector3f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\ChaosClothAsset\Source\ChaosClothAssetEngine\Private\ChaosClothAsset\ClothSimulationProxy.cpp(574): error C3861: 'TransformClothSimulData': identifier not found
12>[3/9] Compile [x64] Module.Chaos.14.cpp
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDSphericalConstraint.cpp(50): error C2039: 'ApplySphericalConstraintsWithMap': is not a member of 'ispc'
12>D:\TSOTS\Intermediate\Build\Win64\x64\MyProject\Development\Chaos\PerParticlePBDCollisionConstraint.ispc.generated.h(13): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\PBDSphericalConstraint.h(139): note: This diagnostic occurred in the compiler generated function 'void Chaos::Softs::FPBDSphericalConstraint::ApplyHelperISPC(SolverParticlesOrRange &,const Chaos::Softs::FSolverReal) const'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDSphericalConstraint.cpp(61): error C2039: 'ApplySphericalConstraintsWithoutMap': is not a member of 'ispc'
12>D:\TSOTS\Intermediate\Build\Win64\x64\MyProject\Development\Chaos\PerParticlePBDCollisionConstraint.ispc.generated.h(13): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\PBDSphericalConstraint.h(139): note: This diagnostic occurred in the compiler generated function 'void Chaos::Softs::FPBDSphericalConstraint::ApplyHelperISPC(SolverParticlesOrRange &,const Chaos::Softs::FSolverReal) const'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDSphericalConstraint.cpp(120): error C2039: 'ApplyLegacySphericalBackstopConstraintsWithMaps': is not a member of 'ispc'
12>D:\TSOTS\Intermediate\Build\Win64\x64\MyProject\Development\Chaos\PerParticlePBDCollisionConstraint.ispc.generated.h(13): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\PBDSphericalConstraint.h(404): note: This diagnostic occurred in the compiler generated function 'void Chaos::Softs::FPBDSphericalBackstopConstraint::ApplyLegacyHelperISPC(SolverParticlesOrRange &,const Chaos::Softs::FSolverReal) const'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDSphericalConstraint.cpp(135): error C2039: 'ApplyLegacySphericalBackstopConstraintsWithRadiusMap': is not a member of 'ispc'
12>D:\TSOTS\Intermediate\Build\Win64\x64\MyProject\Development\Chaos\PerParticlePBDCollisionConstraint.ispc.generated.h(13): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\PBDSphericalConstraint.h(404): note: This diagnostic occurred in the compiler generated function 'void Chaos::Softs::FPBDSphericalBackstopConstraint::ApplyLegacyHelperISPC(SolverParticlesOrRange &,const Chaos::Softs::FSolverReal) const'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDSphericalConstraint.cpp(149): error C2039: 'ApplyLegacySphericalBackstopConstraintsWithDistanceMap': is not a member of 'ispc'
12>D:\TSOTS\Intermediate\Build\Win64\x64\MyProject\Development\Chaos\PerParticlePBDCollisionConstraint.ispc.generated.h(13): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\PBDSphericalConstraint.h(404): note: This diagnostic occurred in the compiler generated function 'void Chaos::Softs::FPBDSphericalBackstopConstraint::ApplyLegacyHelperISPC(SolverParticlesOrRange &,const Chaos::Softs::FSolverReal) const'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDSphericalConstraint.cpp(162): error C2039: 'ApplyLegacySphericalBackstopConstraintsWithoutMaps': is not a member of 'ispc'
12>D:\TSOTS\Intermediate\Build\Win64\x64\MyProject\Development\Chaos\PerParticlePBDCollisionConstraint.ispc.generated.h(13): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\PBDSphericalConstraint.h(404): note: This diagnostic occurred in the compiler generated function 'void Chaos::Softs::FPBDSphericalBackstopConstraint::ApplyLegacyHelperISPC(SolverParticlesOrRange &,const Chaos::Softs::FSolverReal) const'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDSphericalConstraint.cpp(188): error C2039: 'ApplySphericalBackstopConstraintsWithMaps': is not a member of 'ispc'
12>D:\TSOTS\Intermediate\Build\Win64\x64\MyProject\Development\Chaos\PerParticlePBDCollisionConstraint.ispc.generated.h(13): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\PBDSphericalConstraint.h(406): note: This diagnostic occurred in the compiler generated function 'void Chaos::Softs::FPBDSphericalBackstopConstraint::ApplyHelperISPC(SolverParticlesOrRange &,const Chaos::Softs::FSolverReal) const'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDSphericalConstraint.cpp(203): error C2039: 'ApplySphericalBackstopConstraintsWithRadiusMap': is not a member of 'ispc'
12>D:\TSOTS\Intermediate\Build\Win64\x64\MyProject\Development\Chaos\PerParticlePBDCollisionConstraint.ispc.generated.h(13): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\PBDSphericalConstraint.h(406): note: This diagnostic occurred in the compiler generated function 'void Chaos::Softs::FPBDSphericalBackstopConstraint::ApplyHelperISPC(SolverParticlesOrRange &,const Chaos::Softs::FSolverReal) const'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDSphericalConstraint.cpp(217): error C2039: 'ApplySphericalBackstopConstraintsWithDistanceMap': is not a member of 'ispc'
12>D:\TSOTS\Intermediate\Build\Win64\x64\MyProject\Development\Chaos\PerParticlePBDCollisionConstraint.ispc.generated.h(13): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\PBDSphericalConstraint.h(406): note: This diagnostic occurred in the compiler generated function 'void Chaos::Softs::FPBDSphericalBackstopConstraint::ApplyHelperISPC(SolverParticlesOrRange &,const Chaos::Softs::FSolverReal) const'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDSphericalConstraint.cpp(230): error C2039: 'ApplySphericalBackstopConstraintsWithoutMaps': is not a member of 'ispc'
12>D:\TSOTS\Intermediate\Build\Win64\x64\MyProject\Development\Chaos\PerParticlePBDCollisionConstraint.ispc.generated.h(13): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\PBDSphericalConstraint.h(406): note: This diagnostic occurred in the compiler generated function 'void Chaos::Softs::FPBDSphericalBackstopConstraint::ApplyHelperISPC(SolverParticlesOrRange &,const Chaos::Softs::FSolverReal) const'
12>[4/9] Compile [x64] Module.ChaosCloth.cpp
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\ChaosCloth\Source\ChaosCloth\Private\ChaosCloth\ChaosClothingSimulation.cpp(48): error C2039: 'FVector3f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\ChaosCloth\Source\ChaosCloth\Private\ChaosCloth\ChaosClothingSimulation.cpp(49): error C2027: use of undefined type 'ispc::FVector'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\MathFwd.h(37): note: see declaration of 'ispc::FVector'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\ChaosCloth\Source\ChaosCloth\Private\ChaosCloth\ChaosClothingSimulation.cpp(49): error C2338: static_assert failed: 'sizeof(ispc::FVector) != sizeof(Chaos::FVec3)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\ChaosCloth\Source\ChaosCloth\Private\ChaosCloth\ChaosClothingSimulation.cpp(50): error C2027: use of undefined type 'ispc::FTransform'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Transform.h(23): note: see declaration of 'ispc::FTransform'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\ChaosCloth\Source\ChaosCloth\Private\ChaosCloth\ChaosClothingSimulation.cpp(50): error C2338: static_assert failed: 'sizeof(ispc::FTransform) != sizeof(Chaos::FRigidTransform3)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\ChaosCloth\Source\ChaosCloth\Private\ChaosCloth\ChaosClothingSimulation.cpp(691): error C2039: 'FVector3f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\ChaosCloth\Source\ChaosCloth\Private\ChaosCloth\ChaosClothingSimulation.cpp(692): error C2039: 'FVector3f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\ChaosCloth\Source\ChaosCloth\Private\ChaosCloth\ChaosClothingSimulation.cpp(694): error C2039: 'GetClothingSimulationData': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\ChaosCloth\Source\ChaosCloth\Private\ChaosCloth\ChaosClothingSimulation.cpp(695): error C2039: 'FVector3f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\ChaosCloth\Source\ChaosCloth\Private\ChaosCloth\ChaosClothingSimulation.cpp(696): error C2039: 'FVector3f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\ChaosCloth\Source\ChaosCloth\Private\ChaosCloth\ChaosClothingSimulation.cpp(694): error C3861: 'GetClothingSimulationData': identifier not found
12>[5/9] Compile [x64] Module.SignalProcessing.1.cpp
12>D:\TSOTS\Intermediate\Build\Win64\x64\MyProject\Development\SignalProcessing\FloatArrayMath.ispc.generated.h(18): error C2143: syntax error: missing ';' before '}'
12>D:\TSOTS\Intermediate\Build\Win64\x64\MyProject\Development\SignalProcessing\FloatArrayMath.ispc.generated.h(18): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
12>D:\TSOTS\Intermediate\Build\Win64\x64\MyProject\Development\SignalProcessing\FloatArrayMath.ispc.generated.h(18): error C2059: syntax error: '}'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(27): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(54): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(57): error C2039: 'ArraySum': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(57): error C2665: 'Audio::ArraySum': no overloaded function could convert all the argument types
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Public\DSP\FloatArrayMath.h(14): note: could be 'void Audio::ArraySum(TArrayView<const float,int32>,TArrayView<const float,int32>,TArrayView<float,int32>)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(57): note: 'void Audio::ArraySum(TArrayView<const float,int32>,TArrayView<const float,int32>,TArrayView<float,int32>)': cannot convert argument 1 from 'const float *' to 'TArrayView<const float,int32>'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(57): note: 'TArrayView<const float,int32>::TArrayView': no overloaded function could convert all the argument types
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Containers\ArrayView.h(260): note: could be 'TArrayView<const float,int32>::TArrayView(std::initializer_list<const float>)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(57): note: 'TArrayView<const float,int32>::TArrayView(std::initializer_list<const float>)': cannot convert argument 1 from 'const float *' to 'std::initializer_list<const float>'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(57): note: Conversion requires a second user-defined-conversion operator or constructor
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Containers\ArrayView.h(248): note: or 'TArrayView<const float,int32>::TArrayView(OtherElementType *,int)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Containers\ArrayView.h(218): note: or 'TArrayView<const float,int32>::TArrayView(OtherRangeType &&)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Containers\ArrayView.h(186): note: or 'TArrayView<const float,int32>::TArrayView(OtherRangeType &&)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(57): note: while trying to match the argument list '(const float *)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(57): note: while trying to match the argument list '(const float *, float, int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(98): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(101): error C2039: 'ArraySum2': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(101): error C3861: 'ArraySum2': identifier not found
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(147): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(150): error C2039: 'ArrayCumulativeSum': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(150): error C2660: 'Audio::ArrayCumulativeSum': function does not take 3 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(131): note: see declaration of 'Audio::ArrayCumulativeSum'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(150): note: while trying to match the argument list '(const float *, float *, int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(181): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(184): error C2039: 'ArrayMean': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(184): error C2660: 'Audio::ArrayMean': function does not take 3 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(166): note: see declaration of 'Audio::ArrayMean'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(184): note: while trying to match the argument list '(const float *, float, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(212): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(215): error C2039: 'ArrayMeanSquared': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(215): error C2660: 'Audio::ArrayMeanSquared': function does not take 3 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(198): note: see declaration of 'Audio::ArrayMeanSquared'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(215): note: while trying to match the argument list '(const float *, float, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(234): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(237): error C2039: 'ArrayGetMagnitude': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(237): error C2660: 'Audio::ArrayGetMagnitude': function does not take 2 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(229): note: see declaration of 'Audio::ArrayGetMagnitude'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(237): note: while trying to match the argument list '(const float *, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(283): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(286): error C2039: 'ArrayGetAverageValue': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(286): error C2660: 'Audio::ArrayGetAverageValue': function does not take 2 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(278): note: see declaration of 'Audio::ArrayGetAverageValue'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(286): note: while trying to match the argument list '(const float *, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(329): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(332): error C2039: 'ArrayGetAverageAbsValue': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(332): error C2660: 'Audio::ArrayGetAverageAbsValue': function does not take 2 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(324): note: see declaration of 'Audio::ArrayGetAverageAbsValue'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(332): note: while trying to match the argument list '(const float *, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(399): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(402): error C2039: 'ArrayMeanFilter': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(402): error C2660: 'Audio::ArrayMeanFilter': function does not take 6 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(370): note: see declaration of 'Audio::ArrayMeanFilter'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(402): note: while trying to match the argument list '(const float *, int32, int32, float *, const float, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(534): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(537): error C2039: 'ArrayGetEuclideanNorm': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(537): error C2660: 'Audio::ArrayGetEuclideanNorm': function does not take 3 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(525): note: see declaration of 'Audio::ArrayGetEuclideanNorm'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(537): note: while trying to match the argument list '(const float *, float, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(561): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(564): error C2039: 'ArrayAbs': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(564): error C2660: 'Audio::ArrayAbs': function does not take 3 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(552): note: see declaration of 'Audio::ArrayAbs'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(564): note: while trying to match the argument list '(const float *, float *, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(598): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(601): error C2039: 'ArrayAbsInPlace': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(601): error C2660: 'Audio::ArrayAbsInPlace': function does not take 2 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(592): note: see declaration of 'Audio::ArrayAbsInPlace'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(601): note: while trying to match the argument list '(float *, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(634): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(637): error C2039: 'ArrayClampMinInPlace': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(637): error C2660: 'Audio::ArrayClampMinInPlace': function does not take 3 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(628): note: see declaration of 'Audio::ArrayClampMinInPlace'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(637): note: while trying to match the argument list '(float *, float, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(655): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(658): error C2039: 'ArrayClampMaxInPlace': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(658): error C2660: 'Audio::ArrayClampMaxInPlace': function does not take 3 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(649): note: see declaration of 'Audio::ArrayClampMaxInPlace'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(658): note: while trying to match the argument list '(float *, float, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(677): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(680): error C2039: 'ArrayClampInPlace': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(680): error C2660: 'Audio::ArrayClampInPlace': function does not take 4 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(670): note: see declaration of 'Audio::ArrayClampInPlace'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(680): note: while trying to match the argument list '(float *, float, float, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(708): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(711): error C2039: 'ArrayMinMaxNormalize': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(711): error C2660: 'Audio::ArrayMinMaxNormalize': function does not take 3 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(692): note: see declaration of 'Audio::ArrayMinMaxNormalize'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(711): note: while trying to match the argument list '(const float *, float *, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(749): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(752): error C2039: 'ArrayMax': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(752): error C2660: 'Audio::ArrayMax': function does not take 4 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(741): note: see declaration of 'Audio::ArrayMax'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(752): note: while trying to match the argument list '(const float *, const float *, float *, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(787): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(790): error C2039: 'ArrayMaxAbsValue': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(790): error C2660: 'Audio::ArrayMaxAbsValue': function does not take 2 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(780): note: see declaration of 'Audio::ArrayMaxAbsValue'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(790): note: while trying to match the argument list '(const float *, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(834): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(837): error C2039: 'ArrayMultiply': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(837): error C2660: 'Audio::ArrayMultiply': function does not take 4 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(827): note: see declaration of 'Audio::ArrayMultiply'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(837): note: while trying to match the argument list '(const float *, const float *, float *, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(867): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(870): error C2039: 'ArrayMultiplyInPlace': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(870): error C2660: 'Audio::ArrayMultiplyInPlace': function does not take 3 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(860): note: see declaration of 'Audio::ArrayMultiplyInPlace'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(870): note: while trying to match the argument list '(const float *, float *, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(913): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(916): error C2039: 'ArrayComplexMultiplyInPlace': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(916): error C2660: 'Audio::ArrayComplexMultiplyInPlace': function does not take 3 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(900): note: see declaration of 'Audio::ArrayComplexMultiplyInPlace'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(916): note: while trying to match the argument list '(const float *, float *, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(971): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(974): error C2039: 'ArrayComplexMultiplyAdd': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(974): error C2660: 'Audio::ArrayComplexMultiplyAdd': function does not take 4 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(958): note: see declaration of 'Audio::ArrayComplexMultiplyAdd'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(974): note: while trying to match the argument list '(const float *, const float *, float *, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1049): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1052): error C2039: 'ArrayMultiplyByConstant': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1052): error C2660: 'Audio::ArrayMultiplyByConstant': function does not take 4 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1038): note: see declaration of 'Audio::ArrayMultiplyByConstant'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1052): note: while trying to match the argument list '(const float *, float, float *, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1095): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1098): error C2039: 'ArrayMultiplyByConstantInPlace': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1098): error C2660: 'Audio::ArrayMultiplyByConstantInPlace': function does not take 3 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1089): note: see declaration of 'Audio::ArrayMultiplyByConstantInPlace'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1098): note: while trying to match the argument list '(float *, int32, float)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1139): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1142): error C2039: 'ArrayAddInPlace': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1142): error C2660: 'Audio::ArrayAddInPlace': function does not take 3 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1128): note: see declaration of 'Audio::ArrayAddInPlace'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1142): note: while trying to match the argument list '(const float *, float *, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1178): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1181): error C2039: 'ArrayAddConstantInplace': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1181): error C2660: 'Audio::ArrayAddConstantInplace': function does not take 3 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1172): note: see declaration of 'Audio::ArrayAddConstantInplace'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1181): note: while trying to match the argument list '(float *, int32, float)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1221): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1224): error C2039: 'ArrayMultiplyAddInPlace': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1224): error C2660: 'Audio::ArrayMultiplyAddInPlace': function does not take 4 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1211): note: see declaration of 'Audio::ArrayMultiplyAddInPlace'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1224): note: while trying to match the argument list '(const float *, float, float *, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1246): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1249): error C2039: 'ArrayLerpAddInPlace': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1249): error C2660: 'Audio::ArrayLerpAddInPlace': function does not take 5 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1236): note: see declaration of 'Audio::ArrayLerpAddInPlace'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1249): note: while trying to match the argument list '(const float *, float, float, float *, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1298): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1301): error C2039: 'ArraySubtract': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1301): error C2660: 'Audio::ArraySubtract': function does not take 4 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1291): note: see declaration of 'Audio::ArraySubtract'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1301): note: while trying to match the argument list '(const float *, const float *, float *, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1338): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1341): error C2039: 'ArraySubtractInPlace1': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1341): error C2660: 'Audio::ArraySubtractInPlace1': function does not take 3 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1331): note: see declaration of 'Audio::ArraySubtractInPlace1'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1341): note: while trying to match the argument list '(const float *, float *, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1379): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1382): error C2039: 'ArraySubtractInPlace2': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1382): error C2660: 'Audio::ArraySubtractInPlace2': function does not take 3 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1372): note: see declaration of 'Audio::ArraySubtractInPlace2'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1382): note: while trying to match the argument list '(float *, const float *, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1417): error C2065: 'bAudio_FloatArrayMath_ISPC_Enabled': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1420): error C2039: 'ArraySubtractByConstantInPlace': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1420): error C2660: 'Audio::ArraySubtractByConstantInPlace': function does not take 3 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1412): note: see declaration of 'Audio::ArraySubtractByConstantInPlace'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1420): note: while trying to match the argument list '(float *, float, const int32)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\SignalProcessing\Private\FloatArrayMath.cpp(1420): fatal error C1003: error count exceeds 100; stopping compilation
12>[6/9] Compile [x64] Module.GeometryCollectionEngine.2.cpp
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\GeometryCollectionEngine\Private\GeometryCollection\GeometryCollectionSceneProxy.cpp(52): error C2039: 'FMatrix44f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\GeometryCollectionEngine\Private\GeometryCollection\GeometryCollectionSceneProxy.cpp(53): error C2039: 'FVector3f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\GeometryCollectionEngine\Private\GeometryCollection\GeometryCollectionSceneProxy.cpp(513): error C2039: 'SetDynamicData_RenderThread': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\GeometryCollectionEngine\Private\GeometryCollection\GeometryCollectionSceneProxy.cpp(514): error C2039: 'FVector3f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\GeometryCollectionEngine\Private\GeometryCollection\GeometryCollectionSceneProxy.cpp(518): error C2039: 'FMatrix44f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\GeometryCollectionEngine\Private\GeometryCollection\GeometryCollectionSceneProxy.cpp(519): error C2039: 'FVector3f': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\GeometryCollectionEngine\Private\GeometryCollection\GeometryCollectionSceneProxy.cpp(513): error C2660: 'FGeometryCollectionSceneProxy::SetDynamicData_RenderThread': function does not take 6 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\GeometryCollectionEngine\Private\GeometryCollection\GeometryCollectionSceneProxy.cpp(393): note: see declaration of 'FGeometryCollectionSceneProxy::SetDynamicData_RenderThread'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Experimental\GeometryCollectionEngine\Private\GeometryCollection\GeometryCollectionSceneProxy.cpp(513): note: while trying to match the argument list '(FVector3f *, uint32, const int32, uint16 *, FMatrix44f *, FVector3f *)'
12>[7/9] Compile [x64] Module.Niagara.11.cpp
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceVectorField.cpp(31): error C2027: use of undefined type 'ispc::FVector'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\MathFwd.h(37): note: see declaration of 'ispc::FVector'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceVectorField.cpp(31): error C2338: static_assert failed: 'sizeof(ispc::FVector) != sizeof(FVector)'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceVectorField.cpp(592): error C2039: 'FHalfVector': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceVectorField.cpp(592): error C2065: 'FHalfVector': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceVectorField.cpp(595): error C2039: 'FHalfVector': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceVectorField.cpp(595): error C2065: 'FHalfVector': undeclared identifier
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceVectorField.cpp(595): error C2923: 'TConstArrayView': 'FHalfVector' is not a valid template type argument for parameter 'T'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceVectorField.cpp(595): note: see declaration of 'FHalfVector'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceVectorField.cpp(595): error C2976: 'TConstArrayView': too few template arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Containers\ContainersFwd.h(54): note: see declaration of 'TConstArrayView'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceVectorField.cpp(595): error C2039: 'FHalfVector': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceVectorField.cpp(595): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceVectorField.cpp(595): error C2146: syntax error: missing '>' before identifier 'FHalfVector'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceVectorField.cpp(597): error C2039: 'SampleVectorField': is not a member of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Ray.h(216): note: see declaration of 'ispc'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceVectorField.cpp(597): error C2660: 'UNiagaraDataInterfaceVectorField::SampleVectorField': function does not take 17 arguments
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceVectorField.cpp(556): note: see declaration of 'UNiagaraDataInterfaceVectorField::SampleVectorField'
12>D:\UE_5.5_Git\UnrealEngine\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceVectorField.cpp(597): note: while trying to match the argument list '(const T *, const T *, const T *, bool, bool, bool, T *, T *, T *, bool, bool, bool, ispc::FVector, ispc::FVector, ispc::FVector, ispc::FVector, int32)'
12> with
12> [
12> T=float
12> ]
12>Total time in Parallel executor: 8.21 seconds