[UE 5.5] StateTrees require manual recompilation in editor on every load. StateTrees fail in packaged builds.

Ah right, I forgot to enable PDB downloads on the engine binaries.

Anyways, turns out the issue in my case is I was loading a fallback blueprint class via ConstructorHelpers::FClassFinder just in case someone entered a bad value in a json file for a character definition. Easy enough fix here.

Thanks for the advice!