To replicate issue, create new C++ project (tested with blank and fps template) and try to build game project. The errors seen below will be present.
To trouble shoot, I’ve already verified my UE 5.5 installation and reinstalled it.
Severity Code Description Project File Line Suppression State Details
Error (active) NETSDK1064 Package System.Data.DataSetExtensions, version 4.5.0 was not found. It might have been deleted since NuGet restore. Otherwise, NuGet restore might have only partially completed, which might have been due to maximum path length restrictions. RunMutableCommandlet.Automation C:\Program Files\dotnet\sdk\9.0.100\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets 266
Error (active) MSB4018 The "GenerateMSBuildEditorConfig" task failed unexpectedly.
System.UnauthorizedAccessException: Access to the path 'C:\Program Files\Epic Games\UE_5.5\Engine\Source\Programs\AutomationTool\Mutable\RunMutableCommandlet\obj\Development\RunMutableCommandlet.Automation.GeneratedMSBuildEditorConfig.editorconfig' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
at System.IO.File.InternalWriteAllText(String path, String contents, Encoding encoding, Boolean checkHost)
at Microsoft.CodeAnalysis.BuildTasks.GenerateMSBuildEditorConfig.WriteMSBuildEditorConfig()
at Microsoft.Build.BackEnd.TaskExecutionHost.Execute()
at Microsoft.Build.BackEnd.TaskBuilder.<ExecuteInstantiatedTask>d__26.MoveNext() RunMutableCommandlet.Automation C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\Roslyn\Microsoft.Managed.Core.targets 191
Warning (active) MSB3101 Could not write state file "obj\Development\RunMutableCommandlet.Automation.csproj.AssemblyReference.cache". Access to the path 'C:\Program Files\Epic Games\UE_5.5\Engine\Source\Programs\AutomationTool\Mutable\RunMutableCommandlet\obj\Development\RunMutableCommandlet.Automation.csproj.AssemblyReference.cache' is denied. RunMutableCommandlet.Automation C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\amd64\Microsoft.Common.CurrentVersion.targets 2413
Technical Details:
Windows 11
Unreal Version 5.5
Microsoft Visual Studio Community 2022 (64-bit) - Version 17.12.2