Hi all, I’m trying to import some of my assets from Bridge, but when I install the UE 5.5 plugin, a lot of the files that it installs are 0 byte files and the plugin fails to load. I tried installing it to several places as a test, and the installer always writes about 50% of the plugin files as 0 bytes.
Is this a known issue? Is there a workaround for this?
I think I have the same issue. Installed Bridge (app and plugin) for the first time yesterday and the engine immediately stopped booting with error like “Bridge plugin can’t access Megascans plugin”. I checked it, and Megascans plugin is installed and enabled in engine. Tried reinstalling both plugins but it didn’t help.
No, I’m working on my own home machine here. There should be no permissions issues etc. I tried to install the plugin to three different local drives on my machine, same exact thing with each of them, even down to the same 0 byte files.