UE 5.5. with projects, that contains MegaLight light sources always crushes.
When I tried to start my personal level - engine has crushed. So i’ve desided to change EditorStartupMap to default ThirdPersonMap in DefaultEngine.ini to be sure that the problem is in level itself and default level starts well. Then i’ve tried to load my custom level throug Content Drawer and… engine has crushed. So once again i’ve start the engine with the default level and delete all the light souces from my BP’s through Content Drawer. One more time I’m trying to start my custom level and it works! Thats how i understood, that the problem is in MegaLights.
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogWindows: Started CrashReportClient (pid=10736)
LogWindows: Enabling Tpause support
LogWindows: Custom abort handler registered for crash reporting.
So can anyone help me to understand how to use this MegaLigths without engine crushing ?
But if I click “Play” it will trigger this atlas bug no matter what. Disabling in project settings did not help. If anyone finds workaround for play mode, please let us know
For me it is indeed a particular level. I have other levels that will not crash when Megalights are enabled, but as soon as I open this level lit I get the crash above, beginnning with the light function atlas.
I don’t know why, as I don’t have any light functions in it, but there must be something in it that’s causing a crash. It’s a big complex level so I can’t really work out what.
Yes I have same experience so far. Guess I could decomposite my level and nail down the issue, but makes no sense anyway, its not like someEU engineer will come and fix it asap:D