Hey guys,
i have a problem (Landscape goes full black) with the Landscape Layer Blend Blueprint Node in Unreal Engine 5.5.
What I did:
Create an Auto-Landscape Material following a tutorial (https://youtu.be/lSxDpDyAh2k?si=gP7JiC5E6BxfZ76Q).
- Create a Landscape Material, that uses Slope Masks for auto assign specific sub-materials.
I created a Material Instance from the Master Material and assigned it to the Landscape
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Just before the Final Output Node, i’have inserted the “Landscape Layer Blend” Node.
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Added 2 Layers inside the Landscape Layer Blend Node on the left side.
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In my ThirdPersonMap goto “Landscape Mode” on Layers hit the “Create Layers from Assigned Materials” Button.
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Hit the “Creare Layer Info” Button for each Layer that appears there.
What I have tried:
- Reload the level.
- Paint the “Path” layer on the Black Landscape
- restart the engine
For Any Help, suggestion I would be really thankful.
Greetings
EDIT:
I was able to solve my problem.
I have selected my Landscape, and hit “Rebuild Data” from the Nanite topic… Afterwards the Landscape shows my material.
I still was not able to draw on my landscape, so i reloaded the level and afterwards i was able to draw on my Auto-Material.