UE 5.5 Landscape Layer Blending: Only Black Landscape

Hey guys,

i have a problem (Landscape goes full black) with the Landscape Layer Blend Blueprint Node in Unreal Engine 5.5.
What I did:

Create an Auto-Landscape Material following a tutorial (https://youtu.be/lSxDpDyAh2k?si=gP7JiC5E6BxfZ76Q).

  1. Create a Landscape Material, that uses Slope Masks for auto assign specific sub-materials.
    I created a Material Instance from the Master Material and assigned it to the Landscape

  1. Just before the Final Output Node, i’have inserted the “Landscape Layer Blend” Node.

  2. Added 2 Layers inside the Landscape Layer Blend Node on the left side.

  3. In my ThirdPersonMap goto “Landscape Mode” on Layers hit the “Create Layers from Assigned Materials” Button.

  4. Hit the “Creare Layer Info” Button for each Layer that appears there.

What I have tried:

  • Reload the level.
  • Paint the “Path” layer on the Black Landscape
  • restart the engine

For Any Help, suggestion I would be really thankful.

Greetings

EDIT:

I was able to solve my problem.
I have selected my Landscape, and hit “Rebuild Data” from the Nanite topic… Afterwards the Landscape shows my material.
I still was not able to draw on my landscape, so i reloaded the level and afterwards i was able to draw on my Auto-Material.