I’ve noticed that in Unreal Engine 5.4 and 5.5, a new feature called Instanced Actors was introduced.
Despite my efforts, I’ve been struggling to fully understand its functionality and how to utilize it within Blueprints. I’m particularly interested in applying this feature to a scenario where harvestable trees or rocks could be managed as instanced actors using this system.
If anyone has experience with this or can provide guidance, I’d greatly appreciate your insights.
I’m in the same position. This sort of thing frequently happens, they launch a new feature without a single line of documentation or a single video explaining it and then wonder why it doesn’t get used!
Apparently that’s what happened with lightweight actors, and this (instanced actors) is supposed to replace that.
Watching your post in the hope that someone brighter than me figures it out first!
Also highly interested in this! I have thousands of actors (foliage/rocks) with logic and my CPU is struggling. Praying for developers to develop it faster