Hello,
So… Instanced static meshes have always been a great tool for optimization in UE5
And as a result I made my whole game with only Instanced static meshes, Everything was working fine until I upgraded to 5.5, I have no choice I need the megalights.
Now just like the video below If you remove any Instance within the stack the object that has to take its place in the stack will now delete and then re spawn in real time which is really bad.
Deleting instances in the correct stack order does not blink the Object example “deleting index 1 then 2 then 3 causes no issues but deleting index 2 first causes the bug”.
Deleting instances in any other version of Unreal Engine does not blink the Object.
Video below showcases the issue:
What do I do?
Changing object transform instead of delete will cause slowdown over time, Burst delete once player leaves an area will cause stuttering.
And… Why does UE not just change its index without de-spawning it just like before?
Thank you in advance.