UE 5.5 broke Android....

This is related to my other post about how UE5.5 screwed up all its shipping build.

Well, guess what? I just realized that we need shipping build for android publishing. Here’s what happened when I used shipping build, all the CDO goes haywire, even the Roboto font could not be loaded:

[2024.12.10-00.29.50:571][  0]LogStreaming: Warning: LoadPackage: SkipPackage: /Engine/EngineFonts/Roboto (0x6DC6E590848F5708) - The package to load does not exist on disk or in the loader
[2024.12.10-00.29.50:571][  0]LogUObjectGlobals: Warning: Failed to find object 'Font /Engine/EngineFonts/Roboto.Roboto'
[2024.12.10-00.29.50:571][  0]LogUObjectGlobals: Error: CDO Constructor (ComboBoxString): Failed to find /Engine/EngineFonts/Roboto

Everything works fine when using development build in PC/Android. But as I said, we need shipping build in android…

So like will this be fixed asap or do we need to revert everything back to ealier version?

p.s. Oh boy, and Epic said 5.5 was meant to be solid gold for Mobile. I should have waited until 5.53 or something before upgrading. :sweat: