UE 5.5 Animation Feedback | Control Rig

Hey there ! :wave:

I wanted to create this topic to share feedback with each other regarding all the new features that Unreal Engine 5.5 brings to the table.

I’ve been working extensively with the tools, and I thought it would be helpful to share the discoveries or issues we encounter, so we can assist one another or confirm whether we’re dealing with a bug or just struggling with new features.

I’ve already noticed some things that might be useful for everyone, as well as a few bugs that I’ve reported to the Dev Team.

Just thought I’d share to help others avoid frustration! Hopefully, this will be useful for everyone!

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I’ll start with a strange behavior regarding Morph Targets. In previous versions, Morph Targets were automatically collected in the Curve Containers and could be accessed directly via a “Set Curve” node in the Control Rig, for example.

However, after following the same workflow I’ve always used, I was surprised to find that I couldn’t retrieve my Morph Targets in the graph.

It might be a small automation bug, but I found a quick workaround! (This is only manageable if you don’t have too many Morph Targets :grimacing:).

You’ll need to manually create new Curves from the Skeletal Mesh Edit tab, ensuring you use the same name as your Morph Target (which you can find in the Morph Target tab right next to it). You can copy the name directly to avoid mistakes.
Once you’ve created your Curves, make sure to check the Type icon and set it to the Morph Target type.
((Trying to reimport the Source Curve Import Mesh didn’t work btw)).

You should now be able to retrieve your Morph Target as a Curve in the Control Rig.

Has anyone else experienced this issue? Let me know! I hope this helps some of you!

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Yeah, curve functionality has been getting worse and worse since the 5.3.

Prior to 5.3 curves would get imported with the FBX and show up in control rigs and other locations… easy.