UE 5.5.4 Visual Studio 17.14.3 I cant create a project

guys im trying to create my first project with ue but keep gettin this report am i missin something? helpppp

An error occurred while trying to generate project files.

Running C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/Build.bat -projectfiles -project=“C:/voidka/MyProject/MyProject.uproject” -game -rocket -progress




Hi @Ahmobaby,

There should be more info with the error message. Please provide the additional information such as was it related to the tool chain not being installed correctly.

there is nothing more in the error message unfortunately,Thats literally all. When i click "Copy the error message thats wat it sais:
An error occurred while trying to generate project files.

Running C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/Build.bat -projectfiles -project=“C:/voidka/MyProject/MyProject.uproject” -game -rocket -progress

My apologies. I’ve never seen it not show a more detailed error.

Could you check in the Unreal Build Tools folder for a log? It should be C:/Users/voidka/AppData/Local/UnrealBuildTool/Log_GPF.txt

Alternatively if you manually run the command
image
in cmd it should show you where it creates the log file and maybe more details about the error.

are these should be created after creating a project? (my project isnt bein built after this error)?cauz couldnt find the it anywhere. Also “voidka” folder isnt in the Users folder, its in C:\voidka path . could that be the problem lol? i havent seen anyone else havin the same error as me…

This can be run after creating the project.
When you run this command in cmd what does it say?

C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/B uild.bat -projectfiles - project="C:/voidka/MyProject/MyProject. uproject" -game -rocket -progress

first of all i cant create a project, thats the problem when i try to create one i got the error i mentioned. but when i run this command it sais:
‘C:/Program’ is not recognized as an internal or external command,
operable program or batch file.

You need to run the command with the parentheses “” if there is a space in the directory.

"C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/ Build.bat" -projectfiles - project="C:/voidka/MyProject/MyProject. uproject" -game -rocket -progress

This command is run after your project has been created, what happens if you just open the uproject file? Does it give this error or another one.

just deleted the ue 5.5.4 version and installed 5.1.1 version instead and it worked. ı just created a new project. have no ide why i couldnt create a project with ue 5.5.4 idk tho thanks for your time!!

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ı thought ı created the project with c++ but it turns out ı accidentaly created with blueprint. does that makes any sense? i can create with blueprint but not with c++. I got the same error with ue 5.1.1 when ı tried to create a project with c++… ımma cry fr

adn btw i run the command
“C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/ Build.bat”

and it sais in cmd:
Running UnrealBuildTool: dotnet “....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll”

Global options:
-Help : Display this help.
-Verbose : Increase output verbosity
-VeryVerbose : Increase output verbosity more
-Log : Specify a log file location instead of the default Engine/Programs/UnrealBuildTool/Log.txt
-TraceWrites : Trace writes requested to the specified file
-Timestamps : Include timestamps in the log
-FromMsBuild : Format messages for msbuild
-SuppressSDKWarnings : Missing SDKs error verbosity level will be reduced from warning to log
-Progress : Write progress messages in a format that can be parsed by other programs
-NoMutex : Allow more than one instance of the program to run at once
-WaitMutex : Wait for another instance to finish and then start, rather than aborting immediately
-RemoteIni : Remote tool ini directory
-Mode= : Select tool mode. One of the following (default tool mode is “Build”):
AggregateClangTimingInfo, AggregateParsedTimingInfo, Analyze, Build, Clean, Deploy,
Execute, FixIncludePaths, GenerateClangDatabase, GenerateProjectFiles, IOSPostBuildSync,
InlineGeneratedCpps, JsonExport, PVSGather, ParseMsvcTimingInfo, PrintBuildGraphInfo,
QueryTargets, SetupPlatforms, Test, UnrealHeaderTool, ValidatePlatforms, WriteDocumentation,

                        WriteMetadata

-Clean : Clean build products. Equivalent to -Mode=Clean
-ProjectFiles : Generate project files based on IDE preference. Equivalent to -Mode=GenerateProjectFiles
-ProjectFileFormat= : Generate project files in specified format. May be used multiple times.
-Makefile : Generate Linux Makefile
-CMakefile : Generate project files for CMake
-QMakefile : Generate project files for QMake
-KDevelopfile : Generate project files for KDevelop
-CodeliteFiles : Generate project files for Codelite
-XCodeProjectFiles : Generate project files for XCode
-EddieProjectFiles : Generate project files for Eddie
-VSCode : Generate project files for Visual Studio Code
-VSMac : Generate project files for Visual Studio Mac
-CLion : Generate project files for CLion
-Rider : Generate project files for Rider