There should be more info with the error message. Please provide the additional information such as was it related to the tool chain not being installed correctly.
there is nothing more in the error message unfortunately,Thats literally all. When i click "Copy the error message thats wat it sais:
An error occurred while trying to generate project files.
are these should be created after creating a project? (my project isnt bein built after this error)?cauz couldnt find the it anywhere. Also “voidka” folder isnt in the Users folder, its in C:\voidka path . could that be the problem lol? i havent seen anyone else havin the same error as me…
first of all i cant create a project, thats the problem when i try to create one i got the error i mentioned. but when i run this command it sais:
‘C:/Program’ is not recognized as an internal or external command,
operable program or batch file.
just deleted the ue 5.5.4 version and installed 5.1.1 version instead and it worked. ı just created a new project. have no ide why i couldnt create a project with ue 5.5.4 idk tho thanks for your time!!
ı thought ı created the project with c++ but it turns out ı accidentaly created with blueprint. does that makes any sense? i can create with blueprint but not with c++. I got the same error with ue 5.1.1 when ı tried to create a project with c++… ımma cry fr
adn btw i run the command
“C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/ Build.bat”
and it sais in cmd:
Running UnrealBuildTool: dotnet “....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll”
Global options:
-Help : Display this help.
-Verbose : Increase output verbosity
-VeryVerbose : Increase output verbosity more
-Log : Specify a log file location instead of the default Engine/Programs/UnrealBuildTool/Log.txt
-TraceWrites : Trace writes requested to the specified file
-Timestamps : Include timestamps in the log
-FromMsBuild : Format messages for msbuild
-SuppressSDKWarnings : Missing SDKs error verbosity level will be reduced from warning to log
-Progress : Write progress messages in a format that can be parsed by other programs
-NoMutex : Allow more than one instance of the program to run at once
-WaitMutex : Wait for another instance to finish and then start, rather than aborting immediately
-RemoteIni : Remote tool ini directory
-Mode= : Select tool mode. One of the following (default tool mode is “Build”):
AggregateClangTimingInfo, AggregateParsedTimingInfo, Analyze, Build, Clean, Deploy,
Execute, FixIncludePaths, GenerateClangDatabase, GenerateProjectFiles, IOSPostBuildSync,
InlineGeneratedCpps, JsonExport, PVSGather, ParseMsvcTimingInfo, PrintBuildGraphInfo,
QueryTargets, SetupPlatforms, Test, UnrealHeaderTool, ValidatePlatforms, WriteDocumentation,
WriteMetadata
-Clean : Clean build products. Equivalent to -Mode=Clean
-ProjectFiles : Generate project files based on IDE preference. Equivalent to -Mode=GenerateProjectFiles
-ProjectFileFormat= : Generate project files in specified format. May be used multiple times.
-Makefile : Generate Linux Makefile
-CMakefile : Generate project files for CMake
-QMakefile : Generate project files for QMake
-KDevelopfile : Generate project files for KDevelop
-CodeliteFiles : Generate project files for Codelite
-XCodeProjectFiles : Generate project files for XCode
-EddieProjectFiles : Generate project files for Eddie
-VSCode : Generate project files for Visual Studio Code
-VSMac : Generate project files for Visual Studio Mac
-CLion : Generate project files for CLion
-Rider : Generate project files for Rider