Hi, I built a scene in 5.5 it keeps crashing when I try to render it saying I’m out of resources etc.. thing is, the scene isn’t that complex and it’s only happened in the 5.5 UE version -
I am using a 4090 RTX GPU, I haven’t made any driver changes but after seeing the error a lot i went and installed some newer drivers which hasn’t changed anything.
I did ‘upgrade’ a project from 5.3 to 5.5, is there any settings that transfer over that maybe 5.5 doesn’t like?
my other option is to rebuild in 5.3 which I really don’t want to have to do.
any suggestions would be amazing thankyou.
A
[2025.03.22-15.05.38:878][288]LogPSOHitching: Encountered 50 PSO creation hitches so far (19 graphics, 31 compute). 0 of them were precached.
[2025.03.22-15.05.38:935][288]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 186.44 ms. Compile time 149.18 ms, link time 37.23 ms.
[2025.03.22-15.05.38:949][288]LogD3D12RHI: Creating RTPSO with 41 shaders (0 cached, 41 new) took 201.33 ms. Compile time 177.14 ms, link time 23.98 ms.
[2025.03.22-15.05.39:213][289]LogContentStreaming: Texture pool size now 0 MB
[2025.03.22-15.05.39:213][289]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb=“0”
[2025.03.22-15.06.07:928][480]LogStreaming: Display: FlushAsyncLoading(381): 1 QueuedPackages, 0 AsyncPackages
[2025.03.22-15.06.08:602][482]LogD3D12RHI: Creating RTPSO with 56 shaders (55 cached, 1 new) took 55.29 ms. Compile time 51.53 ms, link time 3.71 ms.
[2025.03.22-15.06.10:714][483]LogD3D12RHI: Error: pSet->Open() failed
at D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Residency.h:149
with error E_OUTOFMEMORY
[2025.03.22-15.06.17:655][483]LogConsoleResponse: 730 = 1048576 KB (2D 8192x8192 PF_A32B32G32R32F UAV) PathTracer.Skylight
[2025.03.22-15.06.17:655][483]LogConsoleResponse: 128 = 524352 KB (Cube 4096 PF_FloatR11G11B10 RT UAV) SkyLight.ConvolvedSkyRenderTarget0
[2025.03.22-15.06.17:655][483]LogConsoleResponse: 130 = 524352 KB (Cube 4096 PF_FloatR11G11B10 RT UAV) SkyLight.ConvolvedSkyRenderTarget1
[2025.03.22-15.06.17:655][483]LogConsoleResponse: 129 = 524352 KB (Cube 4096 PF_FloatR11G11B10 RT UAV) SkyRenderTarget
[2025.03.22-15.06.17:655][483]LogConsoleResponse: 731 = 349568 KB (2D 8192x8192 PF_R32_FLOAT UAV) PathTracer.SkylightPdf
[2025.03.22-15.06.17:655][483]LogConsoleResponse: 124 = 262144 KB (2D 16384x8192 PF_ShadowDepth) WholeSceneShadowmap
[2025.03.22-15.06.17:655][483]LogConsoleResponse: 147 = 174784 KB (2D 8192x4096 PF_R32_FLOAT UAV) Shadow.AtlasHZB
[2025.03.22-15.06.17:655][483]LogConsoleResponse: 738 = 78848 KB (2D[8] 1404x840 PF_FloatRGBA UAV) TSR.History.Guide
[2025.03.22-15.06.17:655][483]LogConsoleResponse: 735 = 78848 KB (3D 351x210x128 PF_FloatRGBA RT UAV) VolumetricFog.LightScattering
[2025.03.22-15.06.17:655][483]LogConsoleResponse: 740 = 39424 KB (2D[4] 1404x840 PF_FloatRGBA UAV) TSR.History.Color
[2025.03.22-15.06.17:655][483]LogConsoleResponse: 727 = 9856 KB (2D 1404x840 PF_DepthStencil) SceneDepthZ
[2025.03.22-15.06.17:655][483]LogConsoleResponse: 732 = 9856 KB (2D 1404x840 PF_FloatRGBA RT UAV) DiffuseIndirect.Denoiser.TemporalAccumulation0
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 737 = 9856 KB (2D 1404x840 PF_FloatRGBA UAV) DOF.TemporalAA
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 736 = 9856 KB (2D 1404x840 PF_FloatRGBA UAV) DOF.TemporalAA
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 742 = 9856 KB (2D 1404x840 PF_FloatRGBA UAV) TSR.Output
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 729 = 4928 KB (2D 1404x840 PF_A2B10G10R10 RT UAV) GBufferA
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 739 = 4928 KB (2D[1] 1404x840 PF_R8G8B8A8 UAV) TSR.History.Moire
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 741 = 4928 KB (2D[4] 1404x840 PF_R8 UAV) TSR.History.Metadata
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 733 = 2496 KB (2D 1404x840 PF_R16F RT UAV) DiffuseIndirect.Denoiser.TemporalAccumulation1
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 743 = 1280 KB (2D 1404x840 PF_R8 RT) Final Luminance
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 5 = 1280 KB (2D 1404x840 PF_R8 RT) Final Luminance
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 6 = 704 KB (2D 512x512 PF_R16F UAV) HZBFurthest
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 7 = 704 KB (2D 512x512 PF_R16F UAV) HZBFurthest
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 4 = 512 KB (3D 64x64x16 PF_FloatRGBA UAV) Hair.LUT(DualScattering)
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 11 = 256 KB (3D 32x32x32 PF_FloatRGBA UAV) SkyAtmosphere.CameraAPVolume0
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 127 = 256 KB (3D 32x32x32 PF_FloatRGBA UAV) SkyAtmosphere.RealTimeSkyCapCamera360APLut
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 126 = 192 KB (2D 192x104 PF_FloatRGBA UAV) SkyAtmosphere.RealTimeSkyCapViewLut
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 10 = 192 KB (2D 192x104 PF_FloatRGBA UAV) SkyAtmosphere.SkyViewLut
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 125 = 128 KB (2D 1024x64 PF_ShadowDepth) ShadowDepthAtlas
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 728 = 128 KB (2D 256x128 PF_R16F UAV) HZBFurthest
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 8 = 128 KB (2D 256x64 PF_FloatRGBA UAV) SkyAtmosphere.TransmittanceLut
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 148 = 128 KB (2D 512x32 PF_R32_FLOAT UAV) Shadow.AtlasHZB
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 726 = 128 KB (3D 32x32x32 PF_A2B10G10R10 RT) CombineLUTs
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 372 = 64 KB (2D 16x16 PF_R16F UAV) Shadow.CubemapHZB
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 389 = 64 KB (2D 16x16 PF_R16F UAV) Shadow.CubemapHZB
[2025.03.22-15.06.17:656][483]LogConsoleResponse: 390 = 64 KB (2D 16x16 PF_R16F UAV) Shadow.CubemapHZB
[2025.03.22-15.06.17:669][483]LogConsoleResponse: 16 = 64 KB (Cube 32 PF_ShadowDepth) CubeShadowDepthZ
[2025.03.22-15.06.17:669][483]LogConsoleResponse: 15 = 64 KB (Cube 32 PF_ShadowDepth) CubeShadowDepthZ
[2025.03.22-15.06.17:669][483]LogConsoleResponse: 14 = 64 KB (Cube 32 PF_ShadowDepth) CubeShadowDepthZ
[2025.03.22-15.06.17:669][483]LogConsoleResponse: 13 = 64 KB (Cube 32 PF_ShadowDepth) CubeShadowDepthZ
[2025.03.22-15.06.17:669][483]LogConsoleResponse: 12 = 64 KB (Cube 32 PF_ShadowDepth) CubeShadowDepthZ
[2025.03.22-15.06.17:669][483]LogConsoleResponse: 36 = 64 KB (Cube 32 PF_ShadowDepth) CubeShadowDepthZ
[2025.03.22-15.06.17:669][483]LogConsoleResponse: 3 = 36 KB (2D 66x64 PF_A16B16G16R16) SSProfiles
[2025.03.22-15.06.17:670][483]LogConsoleResponse: 2 = 8 KB (2D 768x8 PF_R8) AsciiTexture
[2025.03.22-15.06.17:670][483]LogConsoleResponse:
[2025.03.22-15.06.17:670][483]LogConsoleResponse: Pool: 3636/3636 MB (referenced/allocated)
[2025.03.22-15.06.17:670][483]LogConsoleResponse:
[2025.03.22-15.06.17:670][483]Cmd: rhi.DumpMemory
[2025.03.22-15.06.17:670][483]RHI resource memory (not tracked by our allocator)
[2025.03.22-15.06.17:670][483] 35.705MB - Bindless Resource Heap - STAT_BindlessResourceHeapMemory - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483] 1.441MB - Bindless Sampler Heap - STAT_BindlessSamplerHeapMemory - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483] 0.000MB - Reserved Texture Memory (Committed) - STAT_ReservedCommittedTextureMemory - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483] 0.000MB - Reserved Texture Memory (Uncommitted) - STAT_ReservedUncommittedTextureMemory - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483] 528.000MB - Reserved Buffer Memory (Committed) - STAT_ReservedCommittedBufferMemory - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483] 1520.000MB - Reserved Buffer Memory (Uncommitted) - STAT_ReservedUncommittedBufferMemory - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483] 0.000MB - Misc Buffer Memory - STAT_MiscBufferMemory - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483] 0.000MB - Draw Indirect Buffer Memory - STAT_DrawIndirectBufferMemory - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483] 64.875MB - Byte Address Buffer Memory - STAT_ByteAddressBufferMemory - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483] 117.487MB - Structured Buffer Memory - STAT_StructuredBufferMemory - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483] 396.883MB - RayTracing Acceleration Structure Memory - STAT_RTAccelerationStructureMemory - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483] 239.091MB - Vertex Buffer Memory - STAT_VertexBufferMemory - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483] 279.329MB - Index Buffer Memory - STAT_IndexBufferMemory - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483] 0.227MB - Uniform Buffer Memory - STAT_UniformBufferMemory - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483] 228.309MB - Texture Cube Memory - STAT_TextureMemoryCube - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483] 19.844MB - Texture 3D Memory - STAT_TextureMemory3D - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483] 226.301MB - Texture 2D Memory - STAT_TextureMemory2D - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483] 210.188MB - UAV Texture Memory - STAT_UAVTextureMemory - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483] 1536.188MB - Render Target Cube Memory - STAT_RenderTargetMemoryCube - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483] 0.188MB - Render Target 3D Memory - STAT_RenderTargetMemory3D - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483] 135.188MB - Render Target 2D Memory - STAT_RenderTargetMemory2D - STATGROUP_RHI - STATCAT_Advanced
[2025.03.22-15.06.17:670][483]5539.242MB total
[2025.03.22-15.06.17:670][483]LogD3D12RHI: Error: Video Memory Stats from frame ID 3521:
[2025.03.22-15.06.17:670][483]LogD3D12RHI: Error: Local Budget: 23374.00 MB
[2025.03.22-15.06.17:670][483]LogD3D12RHI: Error: Local Used: 3172.49 MB
[2025.03.22-15.06.17:670][483]LogD3D12RHI: Error: System Budget: 64576.52 MB
[2025.03.22-15.06.17:670][483]LogD3D12RHI: Error: System Used: 266.80 MB
[2025.03.22-15.06.17:670][483]LogMemory: Platform Memory Stats for WindowsEditor
[2025.03.22-15.06.17:670][483]LogMemory: Process Physical Memory: 7450.56 MB used, 7450.57 MB peak
[2025.03.22-15.06.17:670][483]LogMemory: Process Virtual Memory: 15404.38 MB used, 15404.38 MB peak
[2025.03.22-15.06.17:670][483]LogMemory: Physical Memory: 24004.00 MB used, 106685.05 MB free, 130689.05 MB total
[2025.03.22-15.06.17:670][483]LogMemory: Virtual Memory: 36474.90 MB used, 113670.14 MB free, 150145.05 MB total
[2025.03.22-15.06.17:670][483]LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 773]
Out of video memory trying to allocate a rendering resource