UE 5.5.3 Rigging Tools

Is there a way to just ADD weights to a skeletal mesh without having to Bind New Skin Weights to the entire character just because I added extra bones? In Blender I can just create a vertex group, paint my specific area and it’s done. Really would be great to not have to leave Unreal.

@GirkaGames shows how to add a monkey tail but then he has to binds the entire mesh: https://www.youtube.com/watch?v=MMe80uQr_Vg

I only added 3 extra bones… shouldn’t have to repaint all the skin weights…that is acarine!