After updating from version 5.4.4 to 5.5.2, I encountered numerous collision-related issues. For example, the Characters’ Capsule Components are not updating their collisions and Channel Response. As seen in the GIF, I am unable to dash through enemies, although this was possible in version 5.4. Additionally, it can be observed that I can do this while in the air, even though the logic is the same—it’s the same dash. Moreover, after death, the collision of enemies persists. I also have vulnerable points that are hidden under armor, and their collision is disabled. However, I noticed that in some situations, I can hit them, meaning their collision is enabled for some reason. It seems like this is a bug in Unreal Engine 5.5.2.
Hey @ShadowZAIN!
Interesting… I’m working on a project in 5.5.2 and am not running into these issues, it may have something to do with updating your project from 5.4.
Are you sure it’s Capsule colliders that are the issue? Are the Skeletal Meshes set to Ignore?
Also how can you tell the collisions can’t be turned off? I can see the wireframe of the collider disappear for a second, do you think you may have overlooked something that could be reactivating it?
There are only two instances where the sword collision toggle node is used in the character: when you start parrying and when you finish. Debug breakpoints are triggered only once for each instance.