Hello,
at first thanks for giving USD a little more love inside Unreal Engine. After watching the Prague demonstration I tried to give it another run. Sadly I ran into several problems.
When importing an USD (in this case from Blender) materials are always imported and existing materials are not taken into consideration - Materials have the same name and are already existing.
I know that USD is experimental at this moment but this is confusing and/or a bug?
How is it possible to get the same behaviour back that the path to Materials is properly respected?
Edit: Now 5.6 (main) compiled successfully and I started from scratch to see if the same behaviour is existing in 5.6. It’s different but “worse”.
These is a folder that should be checked for existing materials.
Import looks like this:
After import I have changed materials in my Lib.
For me this feels like a pretty weird behaviour,
Thanks a lot.