Hello, the new Import “Interchange” menu creates 2 sepparated animations when importing single FBX files (animations) from Autodesk Maya, 2 sepparated files instead of 1:
- 1 animation file with all the morph target animation data but no skeletal animation
- 1 animation file with the skeleton data and no morph animation,
making a total of 2 animations instead of importing the original single FBX animation file from Autodesk Maya, it sepparates morph animation from skeletal.
My testings:
All Maya settings are as usual, no different option from previously used for UE5 to UE5.4, but… I have tested diferent FBX versions just in case (animation already baked as usual)
UE 5.5.1 New Interchange interface has a ton of new settings, I have tried many of them to try to avoid this issue, just as a test:
- enable/ disable Remove redundant keys
- enable/ disable Merge morph targets with same name
- enable/ disable Animation Only
- enable/ disable Bake Meshes
- enable/ disable Do not import curves with only 0 values
- enable/ disable Delete existing morph target curves
and many more… still no solution, it keeps importing sepparated animation files.