UE 5 5.0.3 Native Error

hello guys, im having a problem when i try to publish a game, and i dont have a clue what that means, may i have some help? here is the error.

Blockquote Native crash of com.AmbystomaGameStudios.UfoVSToys

Blockquote
backtrace:
Unknown
#01 pc 0x0000000000093620 /data/app/~~MWU9ozObQ-Uyxa7tqJvhWQ==/com.AmbystomaGameStudios.UfoVSToys-hJX8ljfreCC_NxCxFHcmcw==/split_config.arm64_v8a.apk!libc++_shared.so
#02 pc 0x0000000000092f50 /data/app/~~MWU9ozObQ-Uyxa7tqJvhWQ==/com.AmbystomaGameStudios.UfoVSToys-hJX8ljfreCC_NxCxFHcmcw==/split_config.arm64_v8a.apk!libc++_shared.so (std::__ndk1::DoIOSInit::DoIOSInit()+140)
#03 pc 0x0000000000094378 /data/app/~~MWU9ozObQ-Uyxa7tqJvhWQ==/com.AmbystomaGameStudios.UfoVSToys-hJX8ljfreCC_NxCxFHcmcw==/split_config.arm64_v8a.apk!libc++_shared.so
#04 pc 0x00000000000b5cd8 /apex/com.android.runtime/bin/linker64 (_dl__ZL13call_functionPKcPFviPPcS2_ES0+136)
#05 pc 0x00000000000b5bf0 /apex/com.android.runtime/bin/linker64 (_dl__ZL10call_arrayIPFviPPcS1_EEvPKcPT_mbS5+168)
#06 pc 0x00000000000a108c /apex/com.android.runtime/bin/linker64 (__dl__ZN6soinfo17call_constructorsEv+368)
#07 pc 0x00000000000a0fac /apex/com.android.runtime/bin/linker64 (__dl__ZN6soinfo17call_constructorsEv+144)
#08 pc 0x00000000000a0fac /apex/com.android.runtime/bin/linker64 (__dl__ZN6soinfo17call_constructorsEv+144)
#09 pc 0x000000000009a2a4 /apex/com.android.runtime/bin/linker64 (__dl__Z9do_dlopenPKciPK17android_dlextinfoPKv+1612)
#10 pc 0x0000000000099ae0 /apex/com.android.runtime/bin/linker64 (__dl__ZL10dlopen_extPKciPK17android_dlextinfoPKv+72)
#11 pc 0x00000000000010c8 /apex/com.android.runtime/lib64/bionic/libdl.so (android_dlopen_ext+16)
#12 pc 0x000000000001bdcc /apex/com.android.art/lib64/libnativeloader.so (android::NativeLoaderNamespace::Load(char const*) const+188)
#13 pc 0x000000000000ce38 /apex/com.android.art/lib64/libnativeloader.so (OpenNativeLibraryInNamespace+64)
#14 pc 0x000000000000c568 /apex/com.android.art/lib64/libnativeloader.so (OpenNativeLibrary+132)
#15 pc 0x0000000000453c34 /apex/com.android.art/lib64/libart.so (art::JavaVMExt::LoadNativeLibrary(_JNIEnv*, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, _jobject*, _jclass*, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator >)+2148)
#16 pc 0x00000000000050dc /apex/com.android.art/lib64/libopenjdkjvm.so (JVM_NativeLoad+416)
#17 pc 0x00000000000ab834 /apex/com.android.art/javalib/arm64/boot.oat (art_jni_trampoline+148)
#18 pc 0x00000000000c1888 /apex/com.android.art/javalib/arm64/boot.oat (java.lang.Runtime.loadLibrary0+328)
#19 pc 0x00000000000c32d4 /apex/com.android.art/javalib/arm64/boot.oat (java.lang.Runtime.loadLibrary0+180)
#20 pc 0x00000000000c6b70 /apex/com.android.art/javalib/arm64/boot.oat (java.lang.System.loadLibrary+96)
#21 pc 0x0000000000211608 /apex/com.android.art/lib64/libart.so (nterp_helper+152)
#22 pc 0x00000000000cb420 /data/app/~~MWU9ozObQ-Uyxa7tqJvhWQ==/com.AmbystomaGameStudios.UfoVSToys-hJX8ljfreCC_NxCxFHcmcw==/oat/arm64/base.vdex (com.epicgames.unreal.GameActivity.+824)
#23 pc 0x0000000000218be8 /apex/com.android.art/lib64/libart.so (art_quick_invoke_static_stub+568)
#24 pc 0x0000000000284224 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread
, unsigned int*, unsigned int, art::JValue*, char const*)+216)
#25 pc 0x00000000002b9124 /apex/com.android.art/lib64/libart.so (art::ClassLinker::InitializeClass(art::Thread*, art::Handleart::mirror::Class, bool, bool)+1780)
#26 pc 0x0000000000295094 /apex/com.android.art/lib64/libart.so (art::ClassLinker::EnsureInitialized(art::Thread*, art::Handleart::mirror::Class, bool, bool)+156)
#27 pc 0x00000000005786ac /apex/com.android.art/lib64/libart.so (art::Class_newInstance(_JNIEnv*, _jobject*)+1516)
#28 pc 0x00000000000ab1cc /apex/com.android.art/javalib/arm64/boot.oat (art_jni_trampoline+92)
#29 pc 0x00000000001d6710 /system/framework/arm64/boot-framework.oat (android.app.AppComponentFactory.instantiateActivity+96)
#30 pc 0x0000000000212520 /apex/com.android.art/lib64/libart.so (nterp_helper+4016)
#31 pc 0x000000000008718c /data/app/~~MWU9ozObQ-Uyxa7tqJvhWQ==/com.AmbystomaGameStudios.UfoVSToys-hJX8ljfreCC_NxCxFHcmcw==/oat/arm64/base.vdex (androidx.core.app.CoreComponentFactory.instantiateActivity)
#32 pc 0x00000000001e4c18 /system/framework/arm64/boot-framework.oat (android.app.Instrumentation.newActivity+200)
#33 pc 0x00000000002cfe48 /system/framework/arm64/boot-framework.oat (android.app.ActivityThread.performLaunchActivity+696)
#34 pc 0x00000000002d6630 /system/framework/arm64/boot-framework.oat (android.app.ActivityThread.handleLaunchActivity+544)
#35 pc 0x0000000000491f68 /system/framework/arm64/boot-framework.oat (android.app.servertransaction.LaunchActivityItem.execute+136)
#36 pc 0x000000000020d5d8 /system/framework/arm64/boot-framework.oat (android.app.servertransaction.TransactionExecutor.executeCallbacks+1944)
#37 pc 0x000000000020cd88 /system/framework/arm64/boot-framework.oat (android.app.servertransaction.TransactionExecutor.execute+984)
#38 pc 0x00000000002bac3c /system/framework/arm64/boot-framework.oat (android.app.ActivityThread$H.handleMessage+1388)
#39 pc 0x00000000004efe9c /system/framework/arm64/boot-framework.oat (android.os.Handler.dispatchMessage+188)
#40 pc 0x00000000004f2ccc /system/framework/arm64/boot-framework.oat (android.os.Looper.loopOnce+1036)
#41 pc 0x00000000004f2824 /system/framework/arm64/boot-framework.oat (android.os.Looper.loop+516)
#42 pc 0x00000000002cefdc /system/framework/arm64/boot-framework.oat (android.app.ActivityThread.main+732)
#43 pc 0x0000000000218be8 /apex/com.android.art/lib64/libart.so (art_quick_invoke_static_stub+568)
#44 pc 0x0000000000284224 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+216)
#45 pc 0x000000000061e8f8 /apex/com.android.art/lib64/libart.so (_jobject* art::InvokeMethod<(art::PointerSize)8>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jobject*, _jobject*, unsigned long)+1384)
#46 pc 0x000000000058fa68 /apex/com.android.art/lib64/libart.so (art::Method_invoke(_JNIEnv*, _jobject*, _jobject*, _jobjectArray*)+52)
#47 pc 0x00000000000b2f74 /apex/com.android.art/javalib/arm64/boot.oat (art_jni_trampoline+132)
#48 pc 0x000000000081a46c /system/framework/arm64/boot-framework.oat (com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run+140)
#49 pc 0x00000000008226d8 /system/framework/arm64/boot-framework.oat (com.android.internal.os.ZygoteInit.main+2232)
#50 pc 0x0000000000218be8 /apex/com.android.art/lib64/libart.so (art_quick_invoke_static_stub+568)
#51 pc 0x0000000000284224 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+216)
#52 pc 0x000000000061f050 /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeWithVarArgsart::ArtMethod*(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, std::__va_list)+448)
#53 pc 0x000000000061f514 /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeWithVarArgs<_jmethodID*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jmethodID*, std::__va_list)+92)
#54 pc 0x00000000004fa784 /apex/com.android.art/lib64/libart.so (art::JNI::CallStaticVoidMethodV(_JNIEnv*, _jclass*, _jmethodID*, std::__va_list)+616)
#55 pc 0x00000000000aead0 /system/lib64/libandroid_runtime.so (_JNIEnv::CallStaticVoidMethod(_jclass*, _jmethodID*, …)+120)
#56 pc 0x00000000000ba010 /system/lib64/libandroid_runtime.so (android::AndroidRuntime::start(char const*, android::Vectorandroid::String8 const&, bool)+828)
#57 pc 0x0000000000002580 /system/bin/app_process64 (main+1324)
#58 pc 0x00000000000485dc /apex/com.android.runtime/lib64/bionic/libc.so (__libc_init+96)