Hello !
Thanks men, indeed it’s a TSR issue, we could visualize well with your command.
(And btw, thanks for the docs, it’s very interesting)
You can see on this following video :
We upgrade some of our meshes, but some are still causing issues like you can see (like poles, or windows).
According to you, what should we you to minimize this effect ? Is this issue mainly related to our meshes, and/or an issue relating to view/draw distance ?