Hello friends,
Today I discovered something interesting, checking the task manager while UE 5.4 freezes, the HDD disk where I save my projects saturates its performance, while the SDD disk where the software with the cache is installed does not present saturation. I have always worked this way (software/SDD, proyects/HDD) with previous versions (5.3 - 4.27) without any problem.
Should I do some type of configuration in unreal for this type of case and installation?