UE 5.4 DLSS Project doesn't package

I have a issue about “StreamLineShaders”, I have no idea for this.
I installed DLSS Plugin in UE5.4 and active my project. Everything work fine in editor but when i package the project everythings looks great until here;

“UATHelper: Packaging (Windows): Total execution time: 1.03 seconds
UATHelper: Packaging (Windows): Expecting to find a type to be declared in a module rules named ‘StreamlineShaders’ in ‘UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. This type must derive from the ‘ModuleRules’ type defined by UnrealBuildTool.
UATHelper: Packaging (Windows): Took 1,17s to run dotnet.exe, ExitCode=8
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Aziz\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-SICKADYNASTY-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=8 (8)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error”