[UE 5.4] Deferred decal material needs emissive color otherwise it won't render

Here is an example of what I mean:


As you can see here, my material should technically be a visible decal, but nothing is being rendered. And even when the Emissive Color has a value of 1

Now when I plug something into the Emissive Color:


This also happens with textures, I can’t really use this to make decals because textures aren’t showing up unless I plug in an emissive color, and when I do that color goes over my texture too, I don’t remember this being an issue in previous Unreal Engine versions, what could be happening here?

Edit: This also happens with Modulate and AlphaComposite blend modes

Ok, it does render if I use it in a DecalActor that is placed in the world on some object, but in the material graph preview it doesn’t render, which is still strange