Here is an example of what I mean:
As you can see here, my material should technically be a visible decal, but nothing is being rendered. And even when the Emissive Color has a value of 1
Now when I plug something into the Emissive Color:
This also happens with textures, I can’t really use this to make decals because textures aren’t showing up unless I plug in an emissive color, and when I do that color goes over my texture too, I don’t remember this being an issue in previous Unreal Engine versions, what could be happening here?
Edit: This also happens with Modulate and AlphaComposite blend modes