UE 5.4 crashes when entering play mode with error message Assertion failed: !RasterizerPass.ClusterComputeShader.IsNull()

I’ve been using UE 5.3 for my project pretty much for as long as 5.3 has been out and never had this crash message appear. I wanted to upgrade to 5.4 for the performance gains, but unfortunatelly more than half the time I try to enter play mode the engine crashes and gives me this message. Anyone knows what might be the cause of this?

edit: so far I managed to discover that this is caused by nanite tessellation but still don’t know how to fix this, whenever I try to load in a level that has meshes that use nanite tessellation there is a good chance I will get this crash.
The same is true if I change tessellation settings in the mesh material (like for example the magnitude of the tessellation), once I hit apply on my changes there is also a good chance a crash will occur.

In 5.3 I also have been using nanite tesselation, but without any problems

Hi,

Were you able to find any solutions to this? I’m dealing with a similar issue whenever I have tesselation enabled in 5.4.2 Wasn’t having this issue in 5.3

Hi, unfortunately, still haven’t found the solution :frowning: