Hi guys, thanks for reading.
I cannot see the cloner in the cinematic sequence
I am trying to use “Cloner” from the experimental Motion Design plugin in my UE project. I am using Cloner in conjunction with Effector. I am using an .FBX mesh as a layout for my cloner to spawn meshes. The layout mesh consists of separate polygons that float in the air (like the horizontal surfaces of a staircase). I used an effector to move the cloned element upwards like growing spikes. As I said above, I can’t see the cloner in the cinematic.