UE 5.4 Cloner elements is hidden in cinematic sequence

Hi guys, thanks for reading.

I cannot see the cloner in the cinematic sequence

I am trying to use “Cloner” from the experimental Motion Design plugin in my UE project. I am using Cloner in conjunction with Effector. I am using an .FBX mesh as a layout for my cloner to spawn meshes. The layout mesh consists of separate polygons that float in the air (like the horizontal surfaces of a staircase). I used an effector to move the cloned element upwards like growing spikes. As I said above, I can’t see the cloner in the cinematic.


Hi

Did you ever figure it out or found a work-around? I have the same issue. My Cloners do not show up in renders, and they don’t show up in simulation mode either. Even with default cloner (cubes) nothings renders. If I take the mesh out of the cloner, the mesh renders.

Thanks,
Chris

same here. cloners not rendering. anyone figure this out? thanks.

same problem… still no fix? Persists in 5.5.1

turn off physical simulation

This worked thank you!!! Try this guys. Also had to turn on deferred rendering too.

Hey there, where do I do that? many thanks ! cheers.