When my sequencer ends there is nothing I can do that disables the sequencer camera and returns to the player camera. I have tried stopping the sequencer and setting the view target back to my player.
Are you using a normal Cine Camera inside the sequencer ?

It’s a regular camera. I’m assuming it has to be cine camera…
I found out that I can use the soft reference variables to set view blend to all my different cameras, so no need for sequencers. But it works for cameras in sequencers, too.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.
