This is a new test, with the MOCAP on the metahuman. The Mocap looks ok on the metahuman.
I added the Mocap Clip to the Metahuman.
Then baked to Control Rig with these settings.
But the bake turned out all wrong
I’m told the “Layered” Control Rig is not a bake?
The “Layered” IK arms look better than the bake seen in the previous post.
Question: How would I get a this “Layered” method to output a baked FBX?
Hi did you ever resolve this? I’m having a similar issue when baking my mocap animations to control rig
Sorry no solution, yet.
I’m also getting bake results that are slightly different from the original