UE 5.4.4 - slow material updates?

I’m just getting started with UE right now, but running into some issues with materials in UE 5.4.4. If I make the most basic material, apply it to an object, and make a change like updating the color, I see very slow times in:

  • The material preview viewport updating. Sometimes it goes to a default texture for 4-5 seconds before finally reflecting the change.
  • Saving/applying the material. A popup appears that says “Apply changes to original material and its use in the world” with a progress bar stuck at 100% for about 10 seconds before finally resolving and making the update.

Both of these issues are fairly consistent, but there are times where it randomly does instantly update/apply the changes.

I’ve tested this in UE 5.3.2. There is no slowdown. I’ve seen a post or two on Reddit of others experiencing this, but no thoughts as to why it’s so much different.

Is this a universal problem that people are just tolerating, or is there something I can change in 5.4.4 to improve the speed?

I see this also. I can’t really quantify it, but there are other times when the engine / editor hangs for too long on simple operations.

I’m seeing the same issue in UE 5.5. It is very frustrating. Clicking Apply on a material results in the editor hanging with the “Apply changes to original material…” message for about 60 seconds. This makes iterating on materials so painful. I feel like this issue has only started in recent versions of UE.

Yeah, it’s still been super annoying. It’s like the shader recompiling process gets delayed. I’ve noticed other oddities that I suspect are related too, where there seems to be a random delay before stuff starts loading in / painting / refreshing / etc for the first time.

For materials, the main workaround I’ve had to do is anytime I’m trying to tweak a value to dial in to the right setting, I parameterize it. Once it’s parameterized, tweaking the parameter gives much quicker feedback.