Hello!
I encounter a problem that drives me crazy, so I package (shipping) if I go to a certain area of the map the game freezes and does not give an error or crash, if I package (development) this does not happen anymore
Hello!
I encounter a problem that drives me crazy, so I package (shipping) if I go to a certain area of the map the game freezes and does not give an error or crash, if I package (development) this does not happen anymore
The image remains blocked, the sounds are heard in the background
I realize your game is not crashing, but the solution from this post may be useful.
Additionally, do you have any asset warnings while cooking ?
Yes, I have a few but most of them are metahuman related "
Asset has been saved with empty engine version. The asset will be loaded but may be incompatible"
To narrow down the issue, when you approach the freezing area, are there assets that are not yet on-screen, but will eventually be loaded?
I use World Partition and now I have deleted all the animals (about 100 are on the whole map) it seems that this is the problem, specifically that they all have the option of “is spatially loaded”
To make sure, I’d suggest making a shipping build without any of the suspect animals, and then put them back in but this time without spatial loading
I have some suspicions about what it could be but I’m not sure, but your advice is the best, I’ll take them one by one and maybe find out the cause.
Thank you very much for your help and for your time!
Can I activate the log in shipping project if I don’t have the source code? It is made in blueprint
This thread has a discussion about that;
I managed to activate log in shipping but there is nothing related to the game blocking.
Instead, I managed to find out what causes this problem, namely if auto possess is on placed or anything other than disable causes this problem. I have no idea how I can solve it
I discovered the problem, an infinite loop happens in animals AI Controller.
LogScript: Warning: Runaway loop detected (over 5,000,000 iterations) - see log for stack trace
AIControllerBP_ANX_C