UE 5.4.4 keeps crashing everytime I try to apply MF_Tiling to my textures

I just started using Unreal and this tutorial that I’ve been following has been going fine up until now.
Everytime I attempt to apply this MF_Tiling node to my textures it crashes and I’m not sure why. Everything else seems to be working fine. Does anyone know any solutions to this?

Here’s the tutorial I’ve been following (It’s around 31:00):


This is what it currently looks like. Plugging the MF_Tiling node into any or all of the texture nodes then applying or saving it will cause it to crash and say:
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 419] Shader compilation failures are Fatal.

UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

I can’t even find this MF_Tiling nod in UE5.5 ((

In 5.5 I could use tiling, and then it crashed over and over again, so I deleted Bridge plugin and now I can’t use the MF Tiling node.

I fixed it by taking the tiling nodes from another material instance. In 5.5 itl couldn’t get mf Tiling but I could use QMF_Tiling with 3 scalar parameters for each input (tiling, offsets and y) and connected the Result to the UVs on each respective node

Hope that helps!

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