Hello…I’m attempting to upgrade a project from UE 5.3.2 to UE 5.4.4.
I use the legacy Xcode workflow. On the iOS project settings screen, none of my provision profiles or certificates are shown. When I try to import them, nothing happens, but I do get some error messages in the Output Log:
LogTemp: Running Dotnet...
LogTemp: Setting up bundled DotNet SDK
LogTemp: /Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/DotNet/6.0.302/mac-arm64
LogTemp: /Users/Shared/Epic Games/UE_5.4/Engine /Users/Shared/Epic Games/UE_5.4
LogTemp: Cannot use file stream for [/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/DotNET/IOS/IPhonePackager.deps.json]: No such file or directory
LogTemp: A fatal error was encountered. The library 'libhostpolicy.dylib' required to execute the application was not found in '/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/DotNET/IOS/'.
LogTemp: Failed to run as a self-contained app.
LogTemp: - The application was run as a self-contained app because '/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/DotNET/IOS/IPhonePackager.runtimeconfig.json' was not found.
LogTemp: - If this should be a framework-dependent app, add the '/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/DotNET/IOS/IPhonePackager.runtimeconfig.json' file and specify the appropriate framework.
It seems like something is broken. Everything worked fine previously in 5.3.2, so I know it isn’t a problem with my provisioning profile or my certificate.
Does the legacy XCode workflow still work in UE 5.4.4? It seems like it’s broken, or maybe there’s something wrong with my 5.4.4 installation?
Has anyone gotten this to work? I see numerous other forum and Discord posts with people reporting the same problem, but it doesn’t look like anyone has found a fix.