UE 5.4.3 Unable to instantiate UnrealEd module for non-editor targets. referenced via Target -> MyGame.Build.cs -> Blutility.Build.cs -> MainFrame.Build.cs -> Documentation.Build.cs

The solution was to remove “Blutility” from my uproject file

	"Modules": [
		{
			"Name": "BrawlersOfDuality",
			"Type": "Runtime",
			"LoadingPhase": "Default",
			"AdditionalDependencies": [
				"Engine",
				"UMG",
				//"Blutility"
			]
		}
	],