UE 5.4.3 Unable to instantiate UnrealEd module for non-editor targets. referenced via Target -> MyGame.Build.cs -> Blutility.Build.cs -> MainFrame.Build.cs -> Documentation.Build.cs

When trying to package my game I get the following error:

UATHelper: Packaging (Windows): Unable to instantiate module ‘UnrealEd’: Unable to instantiate UnrealEd module for non-editor targets.
UATHelper: Packaging (Windows): (referenced via Target → MyGame.Build.cs → Blutility.Build.cs → MainFrame.Build.cs → Documentation.Build.cs)
UATHelper: Packaging (Windows): Took 0.80s to run dotnet.exe, ExitCode=8

How do I fix this?
I have tried removing the references to UnrealEd and doing the following in the .build.cs files referenced above:
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(new string {“UMGEditor”, “UnrealEd” });
}

The solution was to remove “Blutility” from my uproject file

	"Modules": [
		{
			"Name": "BrawlersOfDuality",
			"Type": "Runtime",
			"LoadingPhase": "Default",
			"AdditionalDependencies": [
				"Engine",
				"UMG",
				//"Blutility"
			]
		}
	],