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Unreal Editor 5.5 preview on NixOS 24.11, Linux 6.11.5 with 565.57.01
AMD Ryzen 5900x, Nvidia RTX 3080
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: ================================================
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Total job queries 435, among them cache hits 109 (25.06%), DDC hits 284 (65.29%), Duplicates 12 (2.76%)
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Tracking 314 distinct input hashes that result in 241 distinct outputs (76.75%)
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: RAM used: 118.91 KiB of 1.60 GiB budget. Usage: 0.01%
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Shaders Compiled: 30
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%)
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Average time worker was idle: 1.59 s
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.11 s
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Job execution time: average 0.71 s, max 1.68 s
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Job life time (pending + execution): average 0.79 s, max 1.77
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Shader code size: average 9.024 KiB, min 1.877 KiB, max 19.202 KiB
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.47 s
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.25%
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Average processing rate: 6.71 jobs/sec
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Total thread time: 13.964 s
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Total thread preprocess time: 5.331 s
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Percentage time preprocessing: 38.18%
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Effective parallelization: 3.12 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 3 times, average 0.66 sec, max 0.81 sec, min 0.53 sec)
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_OnePassPointLight (compiled 1 times, average 0.64 sec, max 0.64 sec, min 0.64 sec)
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: FVelocityPS (compiled 2 times, average 0.64 sec, max 0.71 sec, min 0.56 sec)
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.57 sec, max 0.59 sec, min 0.54 sec)
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_OutputDepth (compiled 2 times, average 0.54 sec, max 0.66 sec, min 0.43 sec)
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 14.18% of total time (compiled 3 times, average 0.66 sec, max 0.81 sec, min 0.53 sec)
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 11.58% of total time (compiled 3 times, average 0.54 sec, max 0.64 sec, min 0.44 sec)
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: FVelocityPS - 9.10% of total time (compiled 2 times, average 0.64 sec, max 0.71 sec, min 0.56 sec)
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: FHitProxyVS - 8.14% of total time (compiled 2 times, average 0.57 sec, max 0.59 sec, min 0.54 sec)
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_OutputDepth - 7.80% of total time (compiled 2 times, average 0.54 sec, max 0.66 sec, min 0.43 sec)
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: === Material stats ===
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Materials Cooked: 0
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Materials Translated: 179
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Material Total Translate Time: 0.08 s
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Material Translation Only: 0.03 s (40%)
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (2%)
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: Material Cache Hits: 41 (23%)
[2024.10.31-11.38.17:156][648]LogShaderCompilers: Display: ================================================
Signal 11 caught.
Malloc Size=262146 LargeMemoryPoolOffset=262162
CommonUnixCrashHandler: Signal=11
[2024.10.31-11.40.33:838][ 65]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000000
[2024.10.31-11.40.33:838][ 65]LogCore: Fatal error!
0x00007fd006814fc7 libnvidia-glcore.so.565.57.01!UnknownFunction(0xa14fc7)
0x00007fd006c14869 libnvidia-glcore.so.565.57.01!UnknownFunction(0xe14868)
0x00007fd006c14b50 libnvidia-glcore.so.565.57.01!UnknownFunction(0xe14b4f)
0x00007fd006b5005e libnvidia-glcore.so.565.57.01!UnknownFunction(0xd5005d)
0x00007fd010fbca93 libUnrealEditor-VulkanRHI.so!VulkanRHI::FFenceManager::WaitForFence(VulkanRHI::FFence*, unsigned long long) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanMemory.cpp:4688]
0x00007fd010f6128d libUnrealEditor-VulkanRHI.so!FVulkanCommandBufferManager::WaitForCmdBuffer(FVulkanCmdBuffer*, float) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:501]
0x00007fd011071d39 libUnrealEditor-VulkanRHI.so!FVulkanViewport::WaitForFrameEventCompletion() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanViewport.cpp:285]
0x00007fd011075b9e libUnrealEditor-VulkanRHI.so!FVulkanViewport::Present(FVulkanCommandListContext*, FVulkanCmdBuffer*, FVulkanQueue*, FVulkanQueue*, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanViewport.cpp:1151]
0x00007fd01100a0db libUnrealEditor-VulkanRHI.so!FVulkanCommandListContext::RHIEndDrawingViewport(FRHIViewport*, bool, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanRHI.cpp:1221]
0x00007fd0bd7d9aa0 libUnrealEditor-RHI.so!FRHICommand<FRHICommandEndDrawingViewport, FRHICommandEndDrawingViewportString2364>::ExecuteAndDestruct(FRHICommandListBase&) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/RHI/Public/RHICommandListCommandExecutes.inl:581]
0x00007fd0bd79898d libUnrealEditor-RHI.so!FRHICommandListBase::Execute() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RHI/Private/RHICommandList.cpp:429]
0x00007fd0bd79a904 libUnrealEditor-RHI.so!FRHICommandListExecutor::FTranslateState::Translate(FRHICommandListBase*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RHI/Private/RHICommandList.cpp:902]
0x00007fd0bd7c1e39 libUnrealEditor-RHI.so!UE::Core::Private::Function::TFunctionRefCaller<FRHICommandListExecutor::FSubmitState::Dispatch(FRHICommandListBase*)::$_0, void>::Call(void*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RHI/Private/RHICommandList.cpp:871]
0x00007fd0bd799145 libUnrealEditor-RHI.so!FRHICommandListExecutor::FTaskPipe::Execute(FRHICommandListExecutor::FTaskPipe::FTask*, TRefCountPtr<FBaseGraphTask> const&) const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Templates/Function.h:470]
0x00007fd0c565ff07 libUnrealEditor-Core.so!TGraphTask<TFunctionGraphTaskImpl<void (ENamedThreads::Type, TRefCountPtr<FBaseGraphTask> const&), (ESubsequentsMode::Type)0> >::ExecuteTask() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Templates/Function.h:470]
0x00007fd0c4fc8c55 libUnrealEditor-Core.so!UE::Tasks::Private::FTaskBase::TryExecuteTask() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Tasks/TaskPrivate.h:504]
0x00007fd0c4fc7bad libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:482]
0x00007fd0c4fc6a0f libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/TaskGraph.cpp:667]
0x00007fd0bdae730c libUnrealEditor-RenderCore.so!FRHIThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderingThread.cpp:269]
0x00007fd0c5184e26 libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x00007fd0c50dba0a libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:187]
0x00007fd0b8897d02 libc.so.6!UnknownFunction(0x90d01)
0x00007fd0b89173ac libc.so.6!UnknownFunction(0x1103ab)
[2024.10.31-11.40.33:839][ 65]LogExit: Executing StaticShutdownAfterError
Malloc Size=35439 LargeMemoryPoolOffset=297631
Malloc Size=210392 LargeMemoryPoolOffset=508040